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Agile User Experience Design

Agile User Experience Design
A Practitioner’s Guide to Making It Work

by Diana Brown

  • Publisher : Newnes
  • Release : 2012-10-10
  • Pages : 256
  • ISBN : 0123914094
  • Language : En, Es, Fr & De
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Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily. Includes hands on, real-world examples to illustrate the successes and common pitfalls of Agile UX Introduces practical techniques that can be used on your next project Details how to incorporate user experience design into your company's agile software/product process

The UX Book

The UX Book
Agile UX Design for a Quality User Experience

by Rex Hartson,Pardha S. Pyla

  • Publisher : Morgan Kaufmann
  • Release : 2018-11-02
  • Pages : 916
  • ISBN : 0128010622
  • Language : En, Es, Fr & De
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The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the major positive trends in UX is the continued emphasis on design—a kind of design that highlights the designer’s creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution. This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to “Agile UX design for a quality user experience . Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects. The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters. Winner of a 2020 Textbook Excellence Award (College) (Texty) from the Textbook and Academic Authors Association A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors’ manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)

Lean UX

Lean UX
Designing Great Products with Agile Teams

by Jeff Gothelf,Josh Seiden

  • Publisher : "O'Reilly Media, Inc."
  • Release : 2016-09-12
  • Pages : 208
  • ISBN : 1491953578
  • Language : En, Es, Fr & De
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UX design has traditionally been deliverables-based. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups helped define the practice in its infancy. Over time, however, this deliverables-heavy process has put UX designers in the deliverables business. Many are now measured and compensated for the depth and breadth of their deliverables instead of the quality and success of the experiences they design. Designers have become documentation subject matter experts, known for the quality of the documents they create instead of the end-state experiences being designed and developed. So what's to be done? This practical book provides a roadmap and set of practices and principles that will help you keep your focus on the the experience back, rather than the deliverables. Get a tactical understanding of how to successfully integrate Lean and UX/DesignFind new material on business modeling and outcomes to help teams work more strategicallyDelve into the new chapter on experiment designTake advantage of updated examples and case studies.

Designing Usable Apps

Designing Usable Apps
An agile approach to User Experience Design

by Kevin Matz

  • Publisher : Winchelsea Press (Winchelsea Systems Ltd.)
  • Release : 2013-10-06
  • Pages : 260
  • ISBN : 0986910910
  • Language : En, Es, Fr & De
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Discover how to create software products your customers will love! In today's competitive software market, to attract and retain users and customers, software products and websites need attractive, eye-catching interfaces, and they must provide frustration-free user experiences. Whether you're designing a mobile, tablet, desktop, or web-based software application, Designing Usable Apps will teach you the principles you need to know and the tried-and-tested techniques you'll want to use to make your product easy to learn and fun to use. Designing Usable Apps is a compact, practical guide to the key ideas, principles, and practices of User Experience design and usability evaluation. Read this book, and you will: Discover the fundamental psychological principles behind how people use computing devices and software Learn techniques for discovering the needs and characteristics of your users Become familiar with the recommended techniques and project processes, both for agile and traditional teams, that will help ensure usability is built in to your product throughout the software development lifecycle Understand techniques for creating effective prototypes and lightweight software design specifications Grasp the key processes and techniques for evaluating and testing the usability of software designs, prototypes, and products Recognize what problems cause user frustration and dissatisfaction, so you can identify and correct usability issues

Design, User Experience, and Usability: Design Philosophy, Methods, and Tools

Design, User Experience, and Usability: Design Philosophy, Methods, and Tools
Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings

by Aaron Marcus

  • Publisher : Springer
  • Release : 2013-07-03
  • Pages : 646
  • ISBN : 3642392296
  • Language : En, Es, Fr & De
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The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in topical sections on design philosophy, usability methods and tools, and design processes, methods and tools.

Design, User Experience, and Usability: Design Discourse

Design, User Experience, and Usability: Design Discourse
4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I

by Aaron Marcus

  • Publisher : Springer
  • Release : 2015-07-20
  • Pages : 672
  • ISBN : 3319208861
  • Language : En, Es, Fr & De
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The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 61 papers included in this volume are organized in topical sections on design thinking, user experience design and usability methods and tools, DUXU management and practice, emotional and persuasion design, and storytelling, narrative and fiction in DUXU.

A Project Guide to UX Design

A Project Guide to UX Design
For user experience designers in the field or in the making

by Russ Unger,Carolyn Chandler

  • Publisher : New Riders
  • Release : 2012-03-23
  • Pages : 360
  • ISBN : 0132931729
  • Language : En, Es, Fr & De
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User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you’ll learn to: Recognize the various roles in UX design, identify stakeholders, and enlist their support Obtain consensus from your team on project objectives Understand approaches such as Waterfall, Agile, and Lean UX Define the scope of your project and avoid mission creep Conduct user research in person or remotely, and document your findings Understand and communicate user behavior with personas Design and prototype your application or site Plan for development, product rollout, and ongoing quality assurance

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience
Third International Conference, DUXU 2014, Held as Part of the HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I

by Aaron Marcus

  • Publisher : Springer
  • Release : 2014-05-16
  • Pages : 704
  • ISBN : 331907668X
  • Language : En, Es, Fr & De
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The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.

User-centered Agile Methods

User-centered Agile Methods
A Book

by Hugh Beyer

  • Publisher : Morgan & Claypool Publishers
  • Release : 2010
  • Pages : 61
  • ISBN : 1608453723
  • Language : En, Es, Fr & De
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This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset-no big design, no specifications, minimal planning-which conflict with the needs of UX design. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development and suggest project structures for large and small projects.

UX

UX
Learn To Design Great Products For A Better User Experience

by Steven Branson

  • Publisher : Independently Published
  • Release : 2020-02-02
  • Pages : 218
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Are you ready to take User Experience Design to a higher level? Start to learn UX In the idea of improving the fruition of content for the users, starting from the process of designing products that allow achieving better results more quickly way, you MUST learn UX Principles, a practical set of activities that are focused on understand user's needs with the aim to provide positive experiences that keep users loyal to your product. Adopt UX concepts is powerful for every business and product: a meaningful user experience allows you to define an excellent customer journey on your platform. They'll never leave it. Here some questions that you will find the answer: What is UX Design and Principles? How is it implementable into a working team? What are the benefits that it can generate? Understand which actions generate great experience for the user and how to implement them in your working process is the real value of the fundamentals of UX: ensure that your design has the right strategies to be focused on the client's needs. If you are looking for a complete guide in UX in a just few hours, this book is for you. It has been thought for beginners that are studying the different approach of UX development but also for designers and entrepreneurs that recognize these critical changes in the creations and fruition of contents. What's Inside This Book Introduction to UX Fundamentals Of User Experience Design Strategies To Apply For A Great User Experience Different UX Approach (Lean UX VS Agile UX) Bring Your Ideas To Life With Prototyping Benefits Of UX To Your Company In simple words, after reading this book, you should be able to start working on your project with a new vision of the UX Design.

UX Design Process

UX Design Process
A Book

by Anonim

  • Publisher : Smashing Magazine
  • Release : 2013
  • Pages : 329
  • ISBN : 3943075583
  • Language : En, Es, Fr & De
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UX design isn’t a new field. But sometimes new approaches lead to new perspectives. In this book, you’ll learn how lean UX has made the whole discipline more approachable and attractive to startups, and you’ll see that UX issues aren’t just a quick fix, but should also address big-picture issues. Sometimes, the solution to a problem is just to fix a broken UX. At other times, you need to constantly fine-tune in order to keep up with changing demands. You’ll also explore wireframing techniques, research planning and design bias. TABLE OF CONTENTS - Interaction Design In The Cloud - Lean Startup Is Great UX Packaging - Fitting Big-Picture UX Into Agile Development - You Already Know How To Use It - Fixing A Broken User Experience - Beyond Wireframing: The Real-Life UX Design Process - Stop Redesigning And Start Tuning Your Site Instead - Designer Myopia: How To Stop Designing For Ourselves - The UX Research Plan That Stakeholders Love

Agile Experience Design

Agile Experience Design
A Digital Designer's Guide to Agile, Lean, and Continuous

by Lindsay Ratcliffe,Marc McNeill

  • Publisher : New Riders
  • Release : 2011-11-22
  • Pages : 320
  • ISBN : 013286925X
  • Language : En, Es, Fr & De
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Agile development methodologies may have started life in IT, but their widespread and continuing adoption means there are many practitioners outside of IT--including designers--who need to change their thinking and adapt their practices. This is the missing book about agile that shows how designers, product managers, and development teams can integrate experience design into lean and agile product development. It equips you with tools, techniques and a framework for designing great experiences using agile methods so you can deliver timely products that are technically feasible, profitable for the business, and desirable from an end-customer perspective. This book will help you successfully integrate your design process on an agile project and feel like part of the agile team. do good design faster by doing just enough, just in time. use design methods from disciplines such as design thinking, customer-centered design, product design, and service design. create successful digital products by considering the needs of the end-customer, the business, and technology. understand the next wave of thinking about continuous design and continuous delivery.

UX Best Practices How to Achieve More Impact with User Experience

UX Best Practices How to Achieve More Impact with User Experience
A Book

by Helmut Degen,XiaoWei Yuan

  • Publisher : McGraw Hill Professional
  • Release : 2011-12-06
  • Pages : 464
  • ISBN : 0071752528
  • Language : En, Es, Fr & De
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Evolve to a user-centered product development philosophy Deliver superior products and escalate your market share by employing real-world user experience success strategies from global corporations. Featuring in-depth case studies from Yahoo!, Siemens, SAP, Haier, Intuit, Tencent, and more, UX Best Practices: How to Achieve More Impact with User Experience offers proven methods for instituting user-centered design in industrial environments. Discover how to integrate user experience activities into product development processes for investment and consumer goods in different regions, reduce product complexity, increase product quality, and boost the bottom line. This comprehensive guide covers a variety of user experience techniques, such as analyzing user needs and expectations, creating design concepts, prototyping, using agile development, conducting usability testing, developing user interface guidelines, defining user interface patterns, and specifying metrics. Communicate objectives and user requirements in design briefs Establish end-to-end UX-centered development policies Foster collaboration between managers, designers, and engineers Integrate user experience metrics into business target frameworks and the product development process Employ agile development and design thinking methods Collect, measure, and analyze usability data Employ a User Experience Evaluation System to identify problems Convey and assess design ideas quickly using prototypes Achieve consistency across products with UI patterns and libraries

UX Simplified: Models & Methodologies

UX Simplified: Models & Methodologies

by Samir Dash

  • Publisher : patternGraphic
  • Release : 2014-07-11
  • Pages : 92
  • ISBN : 1500499587
  • Language : En, Es, Fr & De
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Agile UX Storytelling

Agile UX Storytelling
Crafting Stories for Better Software Development

by Rebecca Baker

  • Publisher : Apress
  • Release : 2017-08-19
  • Pages : 144
  • ISBN : 1484229975
  • Language : En, Es, Fr & De
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Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle—planning, requirements gathering, internal and external communication, design, and testing—and shows how to use stories to improve the delivery process. What You'll Learn Craft stories to facilitate communication within the project team and with stakeholders Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value Apply storytelling techniques to all stages of the SDLC Marshal user stories to focus requirements gathering and ensure a consistent message Who This Book Is For All SDLC and UX roles: product owners, customers, scrum masters, software developers, and UX designers

Integrating User-Centred Design in Agile Development

Integrating User-Centred Design in Agile Development
A Book

by Gilbert Cockton,Marta Lárusdóttir,Peggy Gregory,Åsa Cajander

  • Publisher : Springer
  • Release : 2016-09-30
  • Pages : 276
  • ISBN : 331932165X
  • Language : En, Es, Fr & De
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This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores the difficulties and problems inherent in integrating these two practices despite their relative similarities, such as their emphasis on stakeholder collaboration. Developed from a workshop held at NordiCHI in 2014, this edited volume brings together researchers from across the software development, UCD and creative design fields to discuss the current state-of-the-art. Practical case studies of integrating UCD in Agile development across diverse contexts are presented, whilst the different futures for UCD and other design practices in the context of agile software development are identified and explored. Integrating User Centred Design in Agile Development will be ideal for researchers, designers and academics who are interested in software development, user-centred design, agile methodologies and related areas.

Collaborative Product Design

Collaborative Product Design
Help Any Team Build a Better Experience

by Austin Govella

  • Publisher : O'Reilly Media
  • Release : 2019-05-15
  • Pages : 408
  • ISBN : 1491975008
  • Language : En, Es, Fr & De
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You can launch a new app or website in days by piecing together frameworks and hosting on AWS. Implementation is no longer the problem. But that speed to market just makes it tougher to confirm that your team is actually building the right product. Ideal for agile teams and lean organizations, this guide includes 11 practical tools to help you collaborate on strategy, user research, and UX. Hundreds of real-world tips help you facilitate productive meetings and create good collaboration habits. Designers, developers, and product owners will learn how to build better products much faster than before. Topics include: Foundations for collaboration and facilitation: Learn how to work better together with your team, stakeholders, and clients Project strategy: Help teams align with shared goals and vision User research and personas: Identify and understand your users and share that vision with the broader organization Journey maps: Build better touchpoints that improve conversion and retention Interfaces and prototypes: Rightsize sketches and wireframes so you can test and iterate quickly

Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle

Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle
A Book

by Ahmed Seffah,Jan Gulliksen,Michel C. Desmarais

  • Publisher : Springer Science & Business Media
  • Release : 2006-06-26
  • Pages : 391
  • ISBN : 1402041136
  • Language : En, Es, Fr & De
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Human-CenteredSoftwareEngineering: BridgingHCI,UsabilityandSoftwareEngineering From its beginning in the 1980’s, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with ba- grounds in various behavioral science disciplines (e. g. , cognitive and social psych- ogy, anthropology)inaneffortwhereallperspectiveswereseenasessentialtocreating usable systems. But while the ?eld of HCI brings individuals with many background disciplines together to discuss a common goal - the development of useful, usable, satisfying systems - the form of the collaboration remains unclear. Are we striving to coordinate the varied activities in system development, or are we seeking a richer collaborative framework? In coordination, Usability and SE skills can remain quite distinct and while the activities of each group might be critical to the success of a project, we need only insure that critical results are provided at appropriate points in the development cycle. Communication by one group to the other during an activity might be seen as only minimally necessary. In collaboration, there is a sense that each group can learn something about its own methods and processes through a close pa- nership with the other. Communication during the process of gathering information from target users of a system by usability professionals would not be seen as so- thing that gets in the way of the essential work of software engineering professionals.

The Fundamentals of User Experience

The Fundamentals of User Experience
A Process for Problem Solving

by Chris R. Becker

  • Publisher : Unknown Publisher
  • Release : 2017
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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"User experience (UX) design provides a theoretical understanding of how users interact with websites. UX design is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product. Everything humans interact with has an experience associated with it. We are now at a point in time when experience-design has suddenly exploded into the consciousness of business people and ordinary people all over the world. This breakthrough guide reveals the fundamental rules that govern how most people read and work with websites, through the process of redesigning a friendly website. You start the journey by understanding how UX came to be and where it fits into business and web development. Next, you will look at all the different components of the UX process, how they work, and what benefits they bring. Here, you will look at UX design, quantitative and qualitative observation, problem statement, ideation, brainstorming, wireframes, and prototypes. Moving on, you'll learn about UX design and Agile development, and will get an understanding of user hypothesis and testing. Finally, we'll look at the specific opportunities in UX design and how to approach the not-too-distant future. We'll also look at some example scenarios that will help you apply UX to future solutions."--Resource description page.

A Career On The Web: Assuming Leadership

A Career On The Web: Assuming Leadership

by Smashing Magazine

  • Publisher : Smashing Magazine
  • Release : 2015-03-26
  • Pages : 89
  • ISBN : 3945749123
  • Language : En, Es, Fr & De
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Taking the step from being a member of a digital team to becoming a leader can be quite overwhelming. Having proven that you excel in the technical aspects of your job is most probably beyond question, but a leadership position will naturally confront you with entirely new challenges which also call for new skills. After all, a team is as good as its leader, right? To help you overcome the initial insecurities that such a big responsibility brings along, we have compiled only the most valuable advice from fellow industry leaders in this eBook. It is a trusty companion, no matter if you are about to build a team from scratch or have been promoted to leading an existing team of web designers and developers. Whether you’re struggling with hiring good employees, leading new web professionals, making side projects work as intended, or organizing internal training sessions, this eBook is sure to share with you all the practical knowledge and fresh ideas you need in order to improve your leadership skills and foster a passionate and agile team. TABLE OF CONTENTS: - Assuming Leadership In Your Design Agency - Lessons Learned From Leading New Web Professionals - How And Why To Make Side Projects Work At A Digital Agency - Internal Developer Training: Doing It Right - How To Build An Agile UX Team: The Culture - How To Build An Agile UX Team: Hiring - How To Build An Agile UX Team: Integration - How To Recruit A UX Designer