Becoming a Computer Artist

Becoming a Computer Artist
A Book

by Chad M. Little,Gary Dulude

  • Publisher : Sams
  • Release : 1994
  • Pages : 177
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Guides readers through the process of creating computer art, discussing computer art theories, step-by-step instructions, creating the image, and presenting it in the most exciting way possible. Original. (Beginner).

An Introduction to Computer Graphics for Artists

An Introduction to Computer Graphics for Artists
A Book

by Andrew Paquette

  • Publisher : Springer Science & Business Media
  • Release : 2014-07-08
  • Pages : 322
  • ISBN : 1447151003
  • Language : En, Es, Fr & De
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An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

How to Become a Famous Artist and Still Paint Pictures

How to Become a Famous Artist and Still Paint Pictures
A Book

by W. Joe Innis

  • Publisher : InnisArt
  • Release : 2000-10-01
  • Pages : 268
  • ISBN : 0595144551
  • Language : En, Es, Fr & De
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A successful international artist offers a no-holds-barred approach to making it in the arts and selling your work. "This profound, funny book, full of hard truths and smart advice, is must reading for artists. Read it and you just might transform your life and jolt your art career awake! Are you ready for some high voltage inspiration? Then come listen to the master's voice." —Eric Maisel, A Life in the Arts "The best bunch of advice I've ever seen for someone who is serious about this crazy addiction called art." —Barnaby Conrad, artist and best-selling author.

Encyclopedia of Computer Science and Technology

Encyclopedia of Computer Science and Technology
Volume 31 - Supplement 16: Artistic Computer Graphics to Strategic Information Systems Planning

by Allen Kent,James G. Williams

  • Publisher : CRC Press
  • Release : 2021-07-29
  • Pages : 400
  • ISBN : 1000446999
  • Language : En, Es, Fr & De
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"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."

Computer Graphics and Animation

Computer Graphics and Animation
History, Careers, Expert Advice

by Garth Gardner

  • Publisher : G G C Incorporated Pub
  • Release : 2002
  • Pages : 176
  • ISBN : 9780966107562
  • Language : En, Es, Fr & De
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This is an essential guide for aspiring computer graphics, animation, and new media practitioners. Readers can look forward to a detailed historic timeline that highlights some of the great moments and innovative people in computer animation's history. The author also provides current advice geared toward students and young professionals. This guide provides students with the practical advice necessary to becoming a computer graphics artist. Rounded out with interviews from pioneers and practitioners from PDI, ILM, Pixar, Rhythm and Hues as well as several other studios, this book makes a great guide for learners new and old.

Communication Arts

Communication Arts
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 1996
  • Pages : 129
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Photography Annual

Photography Annual
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 1994
  • Pages : 129
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Careers in Computer Gaming

Careers in Computer Gaming
A Book

by Matthew Robinson

  • Publisher : ReadHowYouWant.com
  • Release : 2008-10-13
  • Pages : 64
  • ISBN : 1427091161
  • Language : En, Es, Fr & De
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Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addictive to millions of gamers across the country. That opens up a wide range of career opportunities, especially gamers. In this easy-to-follow and informative career guide, the author presents a brief history of the gaming industry before breaking down the major and cutting-edge careers in the field. Whether discussing the game designer, graphic artist, sound designer, marketer, or writer, useful insights are given into the qualifications and temperament needed for each job, as well as a realistic picture of the work environment and useful tips for breaking into the industry.

Careers in Computer Gaming

Careers in Computer Gaming
Easyread Super Large 24pt Edition

by Matthew Robinson

  • Publisher : ReadHowYouWant.com
  • Release : 2008-10-13
  • Pages : 132
  • ISBN : 1427091196
  • Language : En, Es, Fr & De
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Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addictive to millions of gamers across the country. That opens up a wide range of career opportunities, especially gamers. In this easy-to-follow and informative career guide, the author presents a brief history of the gaming industry before breaking down the major and cutting-edge careers in the field. Whether discussing the game designer, graphic artist, sound designer, marketer, or writer, useful insights are given into the qualifications and temperament needed for each job, as well as a realistic picture of the work environment and useful tips for breaking into the industry.

From Fingers to Digits

From Fingers to Digits
An Artificial Aesthetic

by Margaret A. Boden,Ernest A. Edmonds

  • Publisher : MIT Press
  • Release : 2019-07-16
  • Pages : 392
  • ISBN : 0262039621
  • Language : En, Es, Fr & De
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Essays on computer art and its relation to more traditional art, by a pioneering practitioner and a philosopher of artificial intelligence. In From Fingers to Digits, a practicing artist and a philosopher examine computer art and how it has been both accepted and rejected by the mainstream art world. In a series of essays, Margaret Boden, a philosopher and expert in artificial intelligence, and Ernest Edmonds, a pioneering and internationally recognized computer artist, grapple with key questions about the aesthetics of computer art. Other modern technologies—photography and film—have been accepted by critics as ways of doing art. Does the use of computers compromise computer art's aesthetic credentials in ways that the use of cameras does not? Is writing a computer program equivalent to painting with a brush? Essays by Boden identify types of computer art, describe the study of creativity in AI, and explore links between computer art and traditional views in philosophical aesthetics. Essays by Edmonds offer a practitioner's perspective, considering, among other things, how the experience of creating computer art compares to that of traditional art making. Finally, the book presents interviews in which contemporary computer artists offer a wide range of comments on the issues raised in Boden's and Edmonds's essays.

Information Arts

Information Arts
Intersections of Art, Science, and Technology

by Stephen Wilson

  • Publisher : MIT Press
  • Release : 2003-02-28
  • Pages : 970
  • ISBN : 9780262731584
  • Language : En, Es, Fr & De
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An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.

Computer Artist

Computer Artist
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 1994
  • Pages : 129
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Colliding Worlds: How Cutting-Edge Science Is Redefining Contemporary Art

Colliding Worlds: How Cutting-Edge Science Is Redefining Contemporary Art
A Book

by Arthur I. Miller

  • Publisher : W. W. Norton & Company
  • Release : 2014-06-16
  • Pages : 352
  • ISBN : 0393244253
  • Language : En, Es, Fr & De
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A dazzling look at the artists working on the frontiers of science. In recent decades, an exciting new art movement has emerged in which artists utilize and illuminate the latest advances in science. Some of their provocative creations—a live rabbit implanted with the fluorescent gene of a jellyfish, a gigantic glass-and-chrome sculpture of the Big Bang (pictured on the cover)—can be seen in traditional art museums and magazines, while others are being made by leading designers at Pixar, Google’s Creative Lab, and the MIT Media Lab. In Colliding Worlds, Arthur I. Miller takes readers on a wild journey to explore this new frontier. Miller, the author of Einstein, Picasso and other celebrated books on science and creativity, traces the movement from its seeds a century ago—when Einstein’s theory of relativity helped shape the thinking of the Cubists—to its flowering today. Through interviews with innovative thinkers and artists across disciplines, Miller shows with verve and clarity how discoveries in biotechnology, cosmology, quantum physics, and beyond are animating the work of designers like Neri Oxman, musicians like David Toop, and the artists-in-residence at CERN’s Large Hadron Collider. From NanoArt to Big Data, Miller reveals the extraordinary possibilities when art and science collide.

Scientific Illustration

Scientific Illustration
A Guide to Biological, Zoological, and Medical Rendering Techniques, Design, Printing, and Display

by Phyllis Wood

  • Publisher : John Wiley & Sons
  • Release : 1994-04-20
  • Pages : 168
  • ISBN : 9780471285250
  • Language : En, Es, Fr & De
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This volume guides readers through the materials, methods, principles, and practice used to create all types of medical, biological, and zoological illustrations. It includes information on computer graphics that encompasses hardware, software, techniques, and usage tips. The author provides a basic overview of the field, including introductory rendering techniques, and an in-depth discussion of the many applications of the work, such as presentation graphics and exhibit design.

The Art of Becoming An Artist

The Art of Becoming An Artist
A Book

by Darylynn Starr Rank

  • Publisher : FriesenPress
  • Release : 2017-03-22
  • Pages : 354
  • ISBN : 1460293754
  • Language : En, Es, Fr & De
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Being an artist can be the most enchanting life imaginable – and the most tormenting. Finding your way to your own creative universe is an extraordinary and infinitely surprising journey. Still, every artist falters at some point. Call it what you will: blocks, obstacles, hitting the wall, tossing your painting into the ocean, or shredding your manuscript – we have all stumbled, we have all shut down. Based on the concept that creativity is unique to each individual, The Art of Becoming an Artist is designed to help artists discover the myriad, astonishing factors – social, educational, political, psychological, and personal history – that both enhance and interfere with our creativity. There is no “right” way to get to one’s art. There is only YOUR way. Finding that way is every artist’s goal. Using safe, gentle, revealing techniques to aid readers’ self-examination, The Art of Becoming an Artist produces epiphany after epiphany as it guides artists into shedding the restraints that are shutting them down. Artists of any stripe will find hope, excitement, and joy in this compassionate but thrilling process.

Abstracted: An Artist's Journey

Abstracted: An Artist's Journey

by Norman Pirollo

  • Publisher : Norman Pirollo
  • Release : 2015-10-28
  • Pages : 210
  • ISBN : 0973071060
  • Language : En, Es, Fr & De
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Norman Pirollo, abstract artist at Pirollo Abstracts, narrates his fascinating journey of transitioning from full time employment to being self-employed as an artist. He faced many obstacles throughout the journey where apprehension about the decision was often at the forefront. Norman also recounts his creative journey through adulthood. Perseverance, fate and critical decisions combined to map out the direction he followed later in life. Often seeking creative outlets, working as a multidisciplinary artist ultimately became his vocation. Norman Pirollo chronicles his fascinating journey over an eight year period. Follow the riveting story of how his technology career evolved into a multidisciplinary art career including sculpture, photo art and ultimately abstract painting. Read how Norman, through determination and perseverance, finally attained his goal of becoming a visual artist. Delving into and studying art history has provided him the art language and background to develop his own vision of art. Discover how he immersed himself into the abstract expressionist movement to develop a style and voice of his own. Find out how, through twists and turns, Norman acquired the skills and techniques to become an award-winning abstract artist today. The opportunity to work at something he truly enjoys has ultimately brought him solace and independence.

The Papercuts Anthology

The Papercuts Anthology
What Happened Here

by Katie Eelman,Kate Layte

  • Publisher : Inkshares
  • Release : 2016-07-12
  • Pages : 274
  • ISBN : 1942645007
  • Language : En, Es, Fr & De
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At Papercuts, “the tiny Boston icon” (The Guardian), we’re passionate about great books and we’re delighted to present our own. Inside you’ll find rare works of fiction, nonfiction, and poetry from the distinct authors we hosted in our first year. From New York Times bestselling to hometown treasures, this book of cutting-edge writing encapsulates what happened here. PAPERCUTS J.P. is an award-winning independent bookstore located in Boston, Massachusetts, established in 2014 by former publishing professional Kate Layte. Katie Eelman has been the media and events coordinator since the store opened.

When the Machine Made Art

When the Machine Made Art
The Troubled History of Computer Art

by Grant D. Taylor

  • Publisher : Bloomsbury Publishing USA
  • Release : 2014-04-10
  • Pages : 352
  • ISBN : 1623565618
  • Language : En, Es, Fr & De
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Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.

Electronic Art

Electronic Art
A Book

by Roger F. Malina,W. Van der Plas,T. Hokken,J. den Biggelaar

  • Publisher : Elsevier
  • Release : 2013-10-22
  • Pages : 133
  • ISBN : 1483293769
  • Language : En, Es, Fr & De
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Computers are more and more becoming creative tools in music as well as in the visual arts and design. In the last few years, it has become clear that digital technology provides a platform for multimedia productions as well as a medium for new art forms. Computer Music and Computer Graphics & Animation have their own international forums. The need was felt, however, to bring together the diverse disciplines within art and technology in one international event - the First International Symposium on Electronic Art (FISEA). The Symposium attracted considerable interest and hundreds of papers and proposals were submitted, of which a selection were accepted. This book, also published as a supplement to the journal Leonardo, publishes 20 of these selected papers under the editorship of Wim van der Plas, Ton Hokken and Johan den Biggelaar. This richly illustrated issue on Electronic Art reflects the enormous international interest which FISEA generated and will further stimulate interest in applications of new technology in music, visual arts and design.

EnCoding Architecture2013

EnCoding Architecture2013
A Book

by Liss C. Werner

  • Publisher : Lulu.com
  • Release : 2013
  • Pages : 276
  • ISBN : 0976294141
  • Language : En, Es, Fr & De
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