The Inheritance Games

The Inheritance Games
A Book

by Jennifer Lynn Barnes

  • Publisher : Little, Brown Books for Young Readers
  • Release : 2020-09-01
  • Pages : 384
  • ISBN : 1368053246
  • Language : En, Es, Fr & De
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Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets--perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why -- or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch -- and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege, with danger around every turn, Avery will have to play the game herself just to survive.

Age of Unreason

Age of Unreason
The X Gang

by Warren Kinsella

  • Publisher : Dundurn
  • Release : 2019-12-21
  • Pages : 304
  • ISBN : 1459742206
  • Language : En, Es, Fr & De
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The X Gang must stand up for their beliefs in a changing world. A new face of violence and hate has come to Portland, Maine, and the punks in the X Gang find themselves targeted once again. It is the early eighties, and the youth subculture they have grown up in is changing. Kurt, X, and the others have reluctantly concluded that they are unlikely to ever change the world with their punk anthems, but that injustice is still worth fighting against. The friends lean on each other for the strength to deal with death, addiction, sexism, and racism they see all around them. Meanwhile, the police and the FBI are on the trail of a killer, and a member of the X Gang holds the secret to the fugitive’s sinister motivations. Age of Unreason tells the shocking story of how hatred can become a cause, and how we must stand together against it no matter the cost.

The Loop

The Loop
A Book

by Jeremy Robert Johnson

  • Publisher : Gallery / Saga Press
  • Release : 2020-09-29
  • Pages : 320
  • ISBN : 1534454292
  • Language : En, Es, Fr & De
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“Unputdownable…Fans of The Twilight Zone, The X-Files, and Stranger Things will be especially thrilled.” —Publishers Weekly (starred review) “A satisfyingly dark satire of, well, everything…Imagine Blake Crouch and Mira Grant re-writing Chuck Wendig’s Wanderers—fans of all three authors are part of the wide audience who will flock to this heart-pounding and deeply unsettling tale.” —Booklist Stranger Things meets World War Z in this heart-racing conspiracy thriller as a lonely young woman teams up with a group of fellow outcasts to survive the night in a town overcome by a science experiment gone wrong. Turner Falls is a small tourist town nestled in the hills of western Oregon, the kind of town you escape to for a vacation. When an inexplicable outbreak rapidly develops, this idyllic town becomes the epicenter of an epidemic of violence as the teenaged children of several executives from the local biotech firm become ill and aggressively murderous. Suddenly the town is on edge, and Lucy and her friends must do everything it takes just to fight through the night.

Game Programming with Unity and C#

Game Programming with Unity and C#
A Complete Beginner’s Guide

by Casey Hardman

  • Publisher : Apress
  • Release : 2020-06-13
  • Pages : 577
  • ISBN : 1484256565
  • Language : En, Es, Fr & De
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​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll Learn Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

The Inheritance of Loss

The Inheritance of Loss
A Book

by Kiran Desai

  • Publisher : Open Road + Grove/Atlantic
  • Release : 2007-12-01
  • Pages : 384
  • ISBN : 9781555845919
  • Language : En, Es, Fr & De
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Winner of the National Book Critics Circle Award and the Man Booker Prize: An “extraordinary” novel “lit by a moral intelligence at once fierce and tender” (The New York Times Book Review). In a crumbling, isolated house at the foot of Mount Kanchenjunga in the Himalayas, an embittered old judge wants only to retire in peace. But his life is upended when his sixteen-year-old orphaned granddaughter, Sai, arrives on his doorstep. The judge’s chatty cook watches over the girl, but his thoughts are mostly with his son, Biju, hopscotching from one miserable New York restaurant job to another, trying to stay a step ahead of the INS. When a Nepalese insurgency threatens Sai’s new-sprung romance with her tutor, the household descends into chaos. The cook witnesses India’s hierarchy being overturned and discarded. The judge revisits his past and his role in Sai and Biju’s intertwining lives. In a grasping world of colliding interests and conflicting desires, every moment holds out the possibility for hope or betrayal. Published to extraordinary acclaim, The Inheritance of Loss heralds Kiran Desai as one of our most insightful novelists. She illuminates the pain of exile and the ambiguities of postcolonialism with a tapestry of colorful characters and “uncannily beautiful” prose (O: The Oprah Magazine). “A book about tradition and modernity, the past and the future—and about the surprising ways both amusing and sorrowful, in which they all connect.” —The Independent

A Polar Bear in the Snow

A Polar Bear in the Snow
A Book

by Mac Barnett

  • Publisher : Candlewick Press (MA)
  • Release : 2020-10-13
  • Pages : 40
  • ISBN : 1536203963
  • Language : En, Es, Fr & De
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"Follow a magnificent polar bear through a fantastic world of snow and shockingly blue sea. Over the ice, through the water, past Arctic animals and even a human...where is he going?"--

Finite and Infinite Games

Finite and Infinite Games
A Book

by James Carse

  • Publisher : Simon and Schuster
  • Release : 2011-10-11
  • Pages : 256
  • ISBN : 1451657293
  • Language : En, Es, Fr & De
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“There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. Finite games, he shows, may offer wealth and status, power and glory. But infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

Don't Ever Forget

Don't Ever Forget
A Book

by Matthew Farrell

  • Publisher : Thomas & Mercer
  • Release : 2020-08-04
  • Pages : 329
  • ISBN : 9781542019767
  • Language : En, Es, Fr & De
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From the bestselling author of What Have You Done comes a mind-bending page-turner involving a series of dark crimes from the past. When police investigator Susan Adler is called to the roadside murder of a fellow state trooper, she's tasked with finding the people responsible for the cold-blooded act caught on the trooper's dashboard cam. She traces the car to a nurse who, along with her elderly patient, has been missing for days. At the old man's house, she finds disturbing evidence that instantly revives two cold cases involving long-missing children. The investigation takes a chilling turn when people involved with both the nurse and old man begin to turn up dead, and Susan enlists the help of her friend and forensic investigator Liam Dwyer. Together they must untangle the threads of this ever-more-complicated case--and stay ahead of whoever's trying to slash their progress. The old man's failing memory adds urgency: wherever he is, he's no doubt lost, confused, and in extreme danger. What started as a traffic stop gone wrong quickly unfolds into one of the darkest cases of Susan's career, and it all leads to a sick, desperate killer. Susan and Liam must work fast to save the old man's life and keep future victims from the killer's grasp.

The Westing Game

The Westing Game
A Book

by Ellen Raskin

  • Publisher : Penguin
  • Release : 2020-10-13
  • Pages : 240
  • ISBN : 0593204506
  • Language : En, Es, Fr & De
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A Newbery Medal Winner For over thirty-five years, Ellen Raskin's Newbery Medal-winning The Westing Game has been an enduring favorite. This highly inventive mystery involves sixteen people who are invited to the reading of Samuel W. Westing's will. They could become millionaires-it all depends on how they play the tricky and dangerous Westing game, a game involving blizzards, burglaries, and bombings! Ellen Raskin has created a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense. Winner of the Newbery Medal Winner of the Boston Globe/Horn Book Award An ALA Notable Book A School Library Journal One Hundred Books That Shaped the Century "A supersharp mystery...confoundingly clever, and very funny." —Booklist, starred review "Great fun for those who enjoy illusion, word play, or sleight of hand." —The New York Times Book Review "A fascinating medley of word games, disguises, multiple aliases, and subterfuges—a demanding but rewarding book." —The Horn Book

The Web Game Developer's Cookbook

The Web Game Developer's Cookbook
Using JavaScript and HTML5 to Develop Games

by Evan Burchard

  • Publisher : Addison-Wesley
  • Release : 2013-03-23
  • Pages : 368
  • ISBN : 0133358674
  • Language : En, Es, Fr & De
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Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes • Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more • Accelerating development with external libraries and proven patterns • Managing browser differences between IE, Firefox, and Chrome • Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery • Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js • Building PARTY games around the lightweight atom.js engine • Developing PUZZLE games with the easel.js graphics rendering engine • Writing PLATFORMERS with melon.js and its integrated tilemap editor • Coding intense 2-player FIGHTING games for web browsers with game.js • Building a SPACE SHOOTER with the jQuery-based gameQuery game engine • Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game • Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js • Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js • Engaging players with content that encourages exploration Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!

The Inheritance

The Inheritance
A Book

by Louisa May Alcott

  • Publisher : GuildAmerica Books
  • Release : 1997
  • Pages : 188
  • ISBN : 9781568652962
  • Language : En, Es, Fr & De
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Edith Adelon, an impoverished Italian orphan, finds love and friends in England.

A Map Is Only One Story

A Map Is Only One Story
Twenty Writers on Immigration, Family, and the Meaning of Home

by Nicole Chung,Mensah Demary

  • Publisher : Catapult
  • Release : 2020-02-11
  • Pages : 240
  • ISBN : 1948226790
  • Language : En, Es, Fr & De
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From rediscovering an ancestral village in China to experiencing the realities of American life as a Nigerian, the search for belonging crosses borders and generations. Selected from the archives of Catapult magazine, the essays in A Map Is Only One Story highlight the human side of immigration policies and polarized rhetoric, as twenty writers share provocative personal stories of existing between languages and cultures. Victoria Blanco relates how those with family in both El Paso and Ciudad Juárez experience life on the border. Nina Li Coomes recalls the heroines of Japanese animator Hayao Miyazaki and what they taught her about her bicultural identity. Nur Nasreen Ibrahim details her grandfather’s crossing of the India-Pakistan border sixty years after Partition. Krystal A. Sital writes of how undocumented status in the United States can impact love and relationships. Porochista Khakpour describes the challenges in writing (and rewriting) Iranian America. Through the power of personal narratives, as told by both emerging and established writers, A Map Is Only One Story offers a new definition of home in the twenty-first century.

The Character Edge

The Character Edge
Leading and Winning with Integrity

by Robert L. Caslen, Jr.,Michael D. Matthews

  • Publisher : St. Martin's Press
  • Release : 2020-10-13
  • Pages : 320
  • ISBN : 125025907X
  • Language : En, Es, Fr & De
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The former superintendent at West Point and a psychologist explain why all successful leaders rely on a foundation of strong character. Among the most successful leaders throughout history—from Abe Lincoln to Rosa Parks, Mahatma Gandhi to Susan B. Anthony, Martin Luther King, Jr. to Nelson Mandela—some were brilliant mathematicians and economists, others were creative visionaries, still others were masterful at strategic planning. Their mastery of their field wasn’t the secret to their highly effective leadership. All of their skill, grit, resilience, charisma, and courage emanated from one thing: their strength of character. Character—the moral values and habits of an individual—is in the spotlight now more than perhaps at any other point in modern history. Politicians distort facts. Corporations cheat customers and investors. Athletes are caught using illegal supplements. In addition to harming our culture at large, these failures of character have a profound and undermining impact on leadership. The authors of this book are experts on the value of character, its correlation with successful leadership, and how to build it in individuals and prospective leaders. General Robert L. Caslen, Jr. served the US Army for over 43 years and served as Superintendent at the US Military Academy at West Point. Psychologist Dr. Michael D. Matthews is a Professor of Engineering Psychology at West Point who has focused on the psychology of character for years. Together they witnessed firsthand that raw talent is not enough to stand on its own; successful leadership relies on the critical foundation of a strong character. In The Character Edge they leverage their perspectives to offer an empowering, story-driven argument—backed by the latest scientific research—that character is vital to success. They give readers the tools to build and sustain character in themselves and their organizations by testing readers' strengths of the gut, head and heart and teaching how to build trust and nurture the seeds of character.

Animal Traditions

Animal Traditions
Behavioural Inheritance in Evolution

by Eytan Avital,Eva Jablonka

  • Publisher : Cambridge University Press
  • Release : 2000-11-23
  • Pages : 329
  • ISBN : 9781139431613
  • Language : En, Es, Fr & De
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Animal Traditions maintains that the assumption that the selection of genes supplies both a sufficient explanation of the evolution and a true description of its course is, despite its almost universal acclaim, wrong. Eytan Avital and Eva Jablonka contend that evolutionary explanations must take into account the well-established fact that in mammals and birds, the transfer of learnt information is both ubiquitous and indispensable. The introduction of the behavioural inheritance system into the Darwinian explanatory scheme enables the authors to offer new interpretations for common behaviours such as maternal behaviours, behavioural conflicts within families, adoption and helping. This approach offers a richer view of heredity and evolution, integrates developmental and evolutionary processes, suggests new lines for research, and provides a constructive alternative to both the selfish gene and meme views of the world. It will make stimulating reading for all those interested in evolutionary biology, sociobiology, behavioural ecology and psychology.

Artificial Intelligence and Games

Artificial Intelligence and Games
A Book

by Georgios N. Yannakakis,Julian Togelius

  • Publisher : Springer
  • Release : 2018-02-17
  • Pages : 337
  • ISBN : 3319635190
  • Language : En, Es, Fr & De
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

The Alexander Inheritance

The Alexander Inheritance

by Eric Flint,Gorg Huff,Paula Goodlett

  • Publisher : Baen Books
  • Release : 2017-07-04
  • Pages : 400
  • ISBN : 1625795971
  • Language : En, Es, Fr & De
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NEW TIME TRAVEL ALT. HISTORY FROM A MASTER: Flint's Ring of Fire and Boundary series have proved him to be a master of time travel alternate history. Here then, a new tale of persons displaced in time, fighting for their lives. Twice before, mysterious cosmic catastrophes have sent portions of the Earth across space and back in time—first, with the Grantville Disaster in West Virginia, and then again with a maximum security prison in southern Illinois. Now, the planet is struck with yet another such cataclysm, whose direct impact falls upon the Queen of the Sea, a cruise ship in the Caribbean. When the convulsions subside, the crew and passengers of the ship discover that they have arrived in a new and frightening world. They are in the Mediterranean now, not the Caribbean. Still worse, they discover that the disaster has sent them more than two thousand years back in time. Following the advice of an historian among the passengers, Marie Easley, they sail to Egypt—or, at least, where they hope Egypt will be. Sure enough, Egypt is there—ruled over by Ptolemy, the founder of the Ptolemaic dynasty and one of Alexander the Great’s chief generals. Alexander the Great, it turns out, died just two years ago. The western world has just entered what would become known as the Hellenistic Period of history, during which time Greek civilization would spread around the Mediterranean and beyond. But the first fifty years of the Hellenistic Period was the Age of Diadochi—the Time of the Successors—when Alexander’s empire would collapse into chaos. By the time the Successors finished their strife, every single member of Alexander’s dynasty would be murdered and only three of the generals who began that civil war would still be alive. That is the new world in which the Queen of the Sea finds itself. Can Marie Easley and Captain Lars Flodden guide the crew and passengers through this cataclysm? Fortunately, they have some help: a young Norwegian ship’s officer who forms an attachment to Alexander’s widow; a French officer who is a champion pistol marksman; a canny Congressman from Utah—and, most of all, many people of the time who are drawn to a vision of the better world of the future. At the publisher's request, this title is sold without DRM (Digital Rights Management). About Eric Flint’s Ring of Fire series: “This alternate history series is…a landmark…”—Booklist “[Eric] Flint's 1632 universe seems to be inspiring a whole new crop of gifted alternate historians.”—Booklist “…reads like a technothriller set in the age of the Medicis…”—Publishers Weekly

Inheritance, Or, The Vault of Souls

Inheritance, Or, The Vault of Souls
A Book

by Christopher Paolini

  • Publisher : Unknown Publisher
  • Release : 2011
  • Pages : 860
  • ISBN : 9780307930743
  • Language : En, Es, Fr & De
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The young Dragon Rider Eragon must finally confront the evil king Galbatorix to free Alagaesia from his rule once and for all.

Trigger Happy

Trigger Happy
Videogames and the Entertainment Revolution

by Steven Poole

  • Publisher : Arcade Publishing
  • Release : 2004
  • Pages : 248
  • ISBN : 9781559705981
  • Language : En, Es, Fr & De
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A thought-provoking cultural study of videogames traces the history of this popular form of entertainment and explains why videogames will become the dominant popular art form of the twenty-first century. Reprint.

The Epigenetics Revolution

The Epigenetics Revolution
How Modern Biology Is Rewriting Our Understanding of Genetics, Disease, and Inheritance

by Nessa Carey

  • Publisher : Columbia University Press
  • Release : 2012-03-06
  • Pages : 352
  • ISBN : 0231530714
  • Language : En, Es, Fr & De
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Epigenetics can potentially revolutionize our understanding of the structure and behavior of biological life on Earth. It explains why mapping an organism's genetic code is not enough to determine how it develops or acts and shows how nurture combines with nature to engineer biological diversity. Surveying the twenty-year history of the field while also highlighting its latest findings and innovations, this volume provides a readily understandable introduction to the foundations of epigenetics. Nessa Carey, a leading epigenetics researcher, connects the field's arguments to such diverse phenomena as how ants and queen bees control their colonies; why tortoiseshell cats are always female; why some plants need cold weather before they can flower; and how our bodies age and develop disease. Reaching beyond biology, epigenetics now informs work on drug addiction, the long-term effects of famine, and the physical and psychological consequences of childhood trauma. Carey concludes with a discussion of the future directions for this research and its ability to improve human health and well-being.

Games, Design and Play

Games, Design and Play
A detailed approach to iterative game design

by Colleen Macklin,John Sharp

  • Publisher : Addison-Wesley Professional
  • Release : 2016-05-19
  • Pages : 288
  • ISBN : 0134392221
  • Language : En, Es, Fr & De
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The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!