The Machinima Reader

The Machinima Reader
A Book

by Henry Lowood,Michael Nitsche

  • Publisher : MIT Press
  • Release : 2011-06-03
  • Pages : 360
  • ISBN : 0262294923
  • Language : En, Es, Fr & De
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The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners. Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.

BoogarLists | Directory of Media Broadcast Services

BoogarLists | Directory of Media Broadcast Services
A Book

by Anonim

  • Publisher : BoogarLists
  • Release : 2021
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment
A Book

by Nick Carpenter

  • Publisher : Insight Editions
  • Release : 2013-02-12
  • Pages : 376
  • ISBN : 9781608870271
  • Language : En, Es, Fr & De
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Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled. Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development. An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.

The Art of Overwatch, Volume 2

The Art of Overwatch, Volume 2
A Book

by Matt Burns

  • Publisher : Unknown Publisher
  • Release : 2021-10-15
  • Pages : 368
  • ISBN : 9781950366668
  • Language : En, Es, Fr & De
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Complete your collection and dig deeper into the evolution of Overwatch with The Art of Overwatch Volume 2, your guide to the art, design, and creation of one of the most popular FPS games of all time! This gorgeous compendium showcases new content from summer 2017 onward, including the development process around fan-favorite heroes, environments, and cinematics. Beyond new content, this all-encompassing guide goes further, expanding on the construction of unique, event-driven game modes, NPC design, and more. Don't miss this beautiful collection, meticulously crafted with the Overwatch game team! Includes: Introduction and commentary from the Overwatch game team Development story behind skins, events, and unique game modes Never-before-seen concept art for new characters from Doomfist to Echo Sneak peek at Overwatch 2 Also available in stunning Limited Edition from Dark Horse

Games That Sell!

Games That Sell!
A Book

by Mark Walker

  • Publisher : Wordware Publishing, Inc.
  • Release : 2003
  • Pages : 550
  • ISBN : 155622950X
  • Language : En, Es, Fr & De
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This book provides a unique approach to game design with its focus on in-depth analyses of top-selling games. Rather than examine programming or three-dimensional art composition, game designer and journalist Mark H. Walker takes a look at the factors that journalists, gamers, and designers feel made games such as Empire Earth, The Sims, Max Payne, and RollerCoaster Tycoon commercial and critical successes, including quality, topic, game play, cool factor, and marketing and public relations. Additionally, game industry insiders who are outside the technical development loop, as well as over 100 gamers of all ages, share their insights on what they believe makes a successful game. Features: Understand the characteristics of games that have sold well; Learn about the importance of choosing your game's genre and topic wisely; Discover how to make use of marketing and public relations in order to boost your game's sales; Find out how to make your game appeal to the broadest market possible; Study the analyses of top-selling games and discover what made them so successful.

Spreadable Media

Spreadable Media
Creating Value and Meaning in a Networked Culture

by Henry Jenkins,Sam Ford,Joshua Green

  • Publisher : NYU Press
  • Release : 2018-04-03
  • Pages : 352
  • ISBN : 1479856053
  • Language : En, Es, Fr & De
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"Spreadable Media" maps fundamental changes taking place in the contemporary media environment, a space where corporations no longer tightly control media distribution. This book challenges some of the prevailing frameworks used to describe contemporary media.

Book of Adria

Book of Adria
A Diablo Bestiary

by Robert Brooks,Matt Burns

  • Publisher : Unknown Publisher
  • Release : 2018-09-15
  • Pages : 144
  • ISBN : 9781945683206
  • Language : En, Es, Fr & De
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Sanctuary is home to some of the most dangerous creatures to pull themselves from the pits of hell. Tread lightly, and never fall prey to monsters with the Diablo Bestiary. A celebration of the corrupted beasts and grotesque enemies that players have slain across the franchise's history, this book is the perfect companion to guide you through the next layer of torment.

Computer Gaming World

Computer Gaming World
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2003
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Music in the Role-playing Game

Music in the Role-playing Game
Heroes & Harmonies

by William Gibbons,Steven Reale

  • Publisher : Unknown Publisher
  • Release : 2019
  • Pages : 232
  • ISBN : 9780815369042
  • Language : En, Es, Fr & De
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Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistiation and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players' perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors' experiences as players, it will be of interest to students and scholars of music, gaming, and media studies. music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors' experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

Game Informer Magazine

Game Informer Magazine
For Video Game Enthusiasts

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2009
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Godzilla vs. Kong

Godzilla vs. Kong
One Will Fall: The Art of the Ultimate Battle Royale

by Daniel Wallace

  • Publisher : Insight Editions
  • Release : 2021-05-21
  • Pages : 162
  • ISBN : 9781647221409
  • Language : En, Es, Fr & De
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Go behind the scenes of the biggest battle in movie history, with this deluxe book that explores the art and making of Godzilla vs. Kong. Delve into the making of Godzilla vs. Kong, and experience cinema’s most colossal clash like never before. Featuring exclusive concept art and insights from the filmmakers, Godzilla vs. Kong: One Will Fall is the ultimate guide to an iconic movie showdown. From creature design to on-set photography, Godzilla vs. Kong: One Will Fall captures every stage of the filmmaking process, giving you unprecedented access to the creation of a titanic movie event. • Exclusive concept art lets you experience the epic showdown in a whole new way. • Interviews with filmmakers give you an inside look at the making of the movie. • A deluxe format makes this book a must-have collector’s item.