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Capturing Motion

Capturing Motion
My Life in High Speed Nature Photography

by Stephen Dalton

  • Publisher : Firefly Books
  • Release : 2020-10
  • Pages : 192
  • ISBN : 9780228102724
  • Language : En, Es, Fr & De
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In this fascinating book Stephen Dalton takes the reader on a journey, recounting how he started in photography and how he became fascinated with the idea of photographing insects and birds in flight. When Dalton started to combine his interests in nature and photography, no photographer had succeeded in capturing on film a focused image of an animal in midair. There were no digital cameras, no high-speed film, only primitive flash units powered by a heavy car battery. Color film took a week or more to be sent away and processed, too late for Dalton to make adjustments to his camera and flash set-up. There were also no publications to learn from. Dalton describes how persistence, hard work and sheer faith that it could be done pushed him to experiment with a variety of methods. Two years of repeated attempts, an understanding of flight mechanics and insight into the art of photography brought success: he captured a sharply focused image of a barn owl leaving its nest. Dalton had created the art of motion photography. Capturing Motion: My Life in High Speed Nature Photography is part memoir, part adventure story and part scientific explanation, illustrated throughout with Dalton's pioneering photographs. Dalton explains how the photographic equipment of the time worked and takes the reader on his journeys into the English countryside in the 1960s as he searched for subjects. Each attempt could be long and frustrating but success finally came with his image of a barn owl in flight: We employed two cameras set-up side by side in the hide, one containing color film that had to be sent away to Kodak for processing, which took a week, while the other was loaded with black and white film. When the owl took off both cameras recorded two almost identical images. More often than not the negatives revealed that at least one of the flash heads failed to fire, ruining the chance of obtaining the lighting so carefully planned. Even when we managed to obtain an image, the chances were that the wings were not in an attractive position. By now, after three weeks our patience was running thin. Although we had managed to obtain a few indifferent pictures, none of them did justice to the bird and the setting. I decided to struggle on for a few more days. A couple of evenings had passed when out of the blue everything jelled - next morning from out of the developing tank I withdrew a strip of dripping negatives that held the image that had been in my mind's eye for weeks - all four flash lamps had fired and the owl's wings were perfect. Capturing Motion follows the incredible journey of a highly skilled and creative nature photographer inventing an entirely new method. All photographers will enjoy reading about the determination and skill that went into creating a method they use every day in their craft.

Capturing Time & Motion

Capturing Time & Motion
The Dynamic Language of Digital Photography

by Joseph Meehan

  • Publisher : Sterling Publishing Company, Inc.
  • Release : 2009-11
  • Pages : 175
  • ISBN : 9781600594670
  • Language : En, Es, Fr & De
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"Explore the elements of composition, light, and direction that effectively create the illusion of time and motion in a digital image." The author explains how best to create these illusions and guides you through simple yet effective shooting techniques and post processing strategies.--[back cover].

Performance Capture

Performance Capture
Capturing Motion for Games and Animation

by Philip Organ

  • Publisher : Bloomsbury Academic
  • Release : 2019-07-11
  • Pages : 352
  • ISBN : 9781474282055
  • Language : En, Es, Fr & De
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This volume explores the practicalities of how motion capture technology can be used creatively, beyond mere replication of live action. By focusing on what digital visual effects can learn from more established art forms like acting, keyframe animating and stagecraft, this book pushes the boundaries of what can be achieved with the hardware and software, to push the levels of performance, drama and audience engagement. This is an essential text for students who want to forge better appreciations of the mechanics and physicality of how we move and how we then re-interpret this knowledge via practical artistic forms of virtual expression and digital animation. We know that more control, more understanding of style and performance and storytelling is needed to master the visual technology, to capture and conjure designs, models and scenes. This book enables readers to construct better convincing movements, character animation and scenarios with 3D motion capture. A digital alchemist's path that leads, ultimately, from base models to captured moments of gold.

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games
A Book

by Alberto Menache

  • Publisher : Morgan Kaufmann
  • Release : 2000
  • Pages : 238
  • ISBN : 9780124906303
  • Language : En, Es, Fr & De
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Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin . With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

Capturing Human Motion

Capturing Human Motion
A Book

by Michelle Corinne Nesbit

  • Publisher : Unknown Publisher
  • Release : 1996
  • Pages : 122
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Capturing Motion

Capturing Motion
Studying Human Movement in the Digital Age

by David Putrino,Brandon Larson

  • Publisher : Academic Press
  • Release : 2021-04-15
  • Pages : 180
  • ISBN : 9780128163665
  • Language : En, Es, Fr & De
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Capturing Motion: Studying Human Movement in the Digital Age provides an update on the available technologies and techniques used in a variety of applications. The book discusses the basic functionality of the major forms of motion capture technology used in industry, common issues experienced by users, different motion capture approaches, existing design challenges, and the future of motion capture. The book provides data, insights and case studies from a leading laboratory, offering a comprehensive guide to new frontiers in motion capture technology. Covers available motion capture technologies, including evidence-based analysis Considers the various applications of motion capture technology across disciplines Gives the strengths and weaknesses of different techniques and use cases Includes exclusive data, insights and case studies from a leading laboratory Offers practical guidance on motion capture technologies, applications and techniques

Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments
International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings

by Nadia Magnenat-Thalmann,Daniel Thalmann

  • Publisher : Springer
  • Release : 2003-05-20
  • Pages : 282
  • ISBN : 3540493840
  • Language : En, Es, Fr & De
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The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Human Motion - Understanding, Modeling, Capture and Animation

Human Motion - Understanding, Modeling, Capture and Animation
Second Workshop, HumanMotion 2007, Rio de Janeiro, Brazil, October 20, 2007, Proceedings

by Ahmed Elgammal,Bodo Rosenhahn,Reinhard Klette

  • Publisher : Springer
  • Release : 2007-11-15
  • Pages : 332
  • ISBN : 3540757031
  • Language : En, Es, Fr & De
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This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

Motion-assisted Capture with Template Motions

Motion-assisted Capture with Template Motions
A Book

by Mark David Slater

  • Publisher : Unknown Publisher
  • Release : 2004
  • Pages : 218
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office
Trademarks

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2005
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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NASA Tech Briefs

NASA Tech Briefs
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2007
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Studies of Motion Capture

Studies of Motion Capture
A Book

by David Hirsch Grosof

  • Publisher : Unknown Publisher
  • Release : 1989
  • Pages : 430
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Human Motion

Human Motion
Understanding, Modelling, Capture, and Animation

by Bodo Rosenhahn,Reinhard Klette,Dimitris Metaxas

  • Publisher : Springer Science & Business Media
  • Release : 2008
  • Pages : 633
  • ISBN : 1402066929
  • Language : En, Es, Fr & De
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The study of human motion dates back more than 2000 years. With the event of information technology, new areas have been added to this field. Research using computer vision and computer graphics contributes to a transformation of biomechanics into a discipline that now applies computing technology throughout; on the other hand, computer vision and computer graphics also benefit from defining goals aimed at solving problems in biomechanics. Besides interactions, all three areas also developed their own inherent research dynamics towards studying human motion. Researchers from all three of these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. Some chapters review the state of the art whilst others report on leading edge research results, with applications in medicine, sport science, cinematography and robotics.

Mixed Scale Motion Recovery

Mixed Scale Motion Recovery
A Book

by James Edward Davis

  • Publisher : Unknown Publisher
  • Release : 2002
  • Pages : 230
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Marker-less Motion Capture for Biomechanical Analysis Using the Kinect Sensor

Marker-less Motion Capture for Biomechanical Analysis Using the Kinect Sensor
A Book

by Ting Ting An Shen

  • Publisher : Unknown Publisher
  • Release : 2014
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Motion capture systems are gaining more and more importance in different fields of research. In the field of biomechanics, marker-based systems have always been used as an accurate and precise method to capture motion. However, attaching markers on the subject is a time-consuming and laborious method. As a consequence, this problem has given rise to a new concept of motion capture based on marker-less systems. By means of these systems, motion can be recorded without attaching any markers to the skin of the subject and capturing colour-depth data of the subject in movement. The current thesis has researched on marker-less motion capture using the Kinect sensor, and has compared the two motion capture systems, marker-based and marker-less, by analysing the results of several captured motions. In this thesis, two takes have been recorded and only motion of the pelvis and lower limb segments have been analysed. The methodology has consisted of capturing the motions using the marker-based and marker-less systems simultaneously and then processing the data by using specific software. At the end, the angles of hip flexion, hip adduction, knee and ankle obtained through the two systems have been compared. In order to obtain the three-dimensional joint angles using the marker-less system, a new software named iPi Soft has been introduced to process the data from the Kinect sensor. Finally, the results of two systems have been compared and thoroughly discussed, so as to assess the accuracy of the Kinect system.

Automated Authoring of Quality Human Motion for Interactive Environments

Automated Authoring of Quality Human Motion for Interactive Environments
A Book

by Rachel Marie Heck

  • Publisher : Unknown Publisher
  • Release : 2007
  • Pages : 144
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Catalogue ... 1807-1871

Catalogue ... 1807-1871
A Book

by Boston Mass, Athenaeum, libr

  • Publisher : Unknown Publisher
  • Release : 1882
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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ACM SIGGRAPH Symposium on Computer Animation

ACM SIGGRAPH Symposium on Computer Animation
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2005
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Cinefex

Cinefex
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2008
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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The journal of cinematic illusions.

The Art of 3-D Computer Animation and Imaging

The Art of 3-D Computer Animation and Imaging
A Book

by Isaac V. Kerlow

  • Publisher : John Wiley & Sons Incorporated
  • Release : 2000-05-25
  • Pages : 434
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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The complete state-of-the-art guide to 3-D computer animation and imaging. Essential for visual effects production, computer games,online interactive multimedia, and more! Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing. Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games. This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you'll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation. * Non-platform specific * 500 full-color images * Newest computer techniques * Practical, step-by-step approach * Up-to-date guide to Internet resources.