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Capturing Motion

Capturing Motion
My Life in High Speed Nature Photography

by Stephen Dalton

  • Publisher : Firefly Books
  • Release : 2020-10
  • Pages : 192
  • ISBN : 9780228102724
  • Language : En, Es, Fr & De
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In this fascinating book Stephen Dalton takes the reader on a journey, recounting how he started in photography and how he became fascinated with the idea of photographing insects and birds in flight. When Dalton started to combine his interests in nature and photography, no photographer had succeeded in capturing on film a focused image of an animal in midair. There were no digital cameras, no high-speed film, only primitive flash units powered by a heavy car battery. Color film took a week or more to be sent away and processed, too late for Dalton to make adjustments to his camera and flash set-up. There were also no publications to learn from. Dalton describes how persistence, hard work and sheer faith that it could be done pushed him to experiment with a variety of methods. Two years of repeated attempts, an understanding of flight mechanics and insight into the art of photography brought success: he captured a sharply focused image of a barn owl leaving its nest. Dalton had created the art of motion photography. Capturing Motion: My Life in High Speed Nature Photography is part memoir, part adventure story and part scientific explanation, illustrated throughout with Dalton's pioneering photographs. Dalton explains how the photographic equipment of the time worked and takes the reader on his journeys into the English countryside in the 1960s as he searched for subjects. Each attempt could be long and frustrating but success finally came with his image of a barn owl in flight: We employed two cameras set-up side by side in the hide, one containing color film that had to be sent away to Kodak for processing, which took a week, while the other was loaded with black and white film. When the owl took off both cameras recorded two almost identical images. More often than not the negatives revealed that at least one of the flash heads failed to fire, ruining the chance of obtaining the lighting so carefully planned. Even when we managed to obtain an image, the chances were that the wings were not in an attractive position. By now, after three weeks our patience was running thin. Although we had managed to obtain a few indifferent pictures, none of them did justice to the bird and the setting. I decided to struggle on for a few more days. A couple of evenings had passed when out of the blue everything jelled - next morning from out of the developing tank I withdrew a strip of dripping negatives that held the image that had been in my mind's eye for weeks - all four flash lamps had fired and the owl's wings were perfect. Capturing Motion follows the incredible journey of a highly skilled and creative nature photographer inventing an entirely new method. All photographers will enjoy reading about the determination and skill that went into creating a method they use every day in their craft.

Capturing Time & Motion

Capturing Time & Motion
The Dynamic Language of Digital Photography

by Joseph Meehan

  • Publisher : Sterling Publishing Company, Inc.
  • Release : 2009-11
  • Pages : 175
  • ISBN : 9781600594670
  • Language : En, Es, Fr & De
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"Explore the elements of composition, light, and direction that effectively create the illusion of time and motion in a digital image." The author explains how best to create these illusions and guides you through simple yet effective shooting techniques and post processing strategies.--[back cover].

Capturing Human Motion

Capturing Human Motion
A Book

by Michelle Corinne Nesbit

  • Publisher : Unknown Publisher
  • Release : 1996
  • Pages : 122
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games
A Book

by Alberto Menache

  • Publisher : Morgan Kaufmann
  • Release : 2000
  • Pages : 238
  • ISBN : 9780124906303
  • Language : En, Es, Fr & De
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Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin . With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

Performance Capture

Performance Capture
Capturing Motion for Games and Animation

by Philip Organ

  • Publisher : Bloomsbury Academic
  • Release : 2019-07-11
  • Pages : 352
  • ISBN : 9781474282055
  • Language : En, Es, Fr & De
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This volume explores the practicalities of how motion capture technology can be used creatively, beyond mere replication of live action. By focusing on what digital visual effects can learn from more established art forms like acting, keyframe animating and stagecraft, this book pushes the boundaries of what can be achieved with the hardware and software, to push the levels of performance, drama and audience engagement. This is an essential text for students who want to forge better appreciations of the mechanics and physicality of how we move and how we then re-interpret this knowledge via practical artistic forms of virtual expression and digital animation. We know that more control, more understanding of style and performance and storytelling is needed to master the visual technology, to capture and conjure designs, models and scenes. This book enables readers to construct better convincing movements, character animation and scenarios with 3D motion capture. A digital alchemist's path that leads, ultimately, from base models to captured moments of gold.

Capturing Motion

Capturing Motion
Studying Human Movement in the Digital Age

by David Putrino,Brandon Larson

  • Publisher : Academic Press
  • Release : 2021-04-15
  • Pages : 180
  • ISBN : 9780128163665
  • Language : En, Es, Fr & De
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Capturing Motion: Studying Human Movement in the Digital Age provides an update on the available technologies and techniques used in a variety of applications. The book discusses the basic functionality of the major forms of motion capture technology used in industry, common issues experienced by users, different motion capture approaches, existing design challenges, and the future of motion capture. The book provides data, insights and case studies from a leading laboratory, offering a comprehensive guide to new frontiers in motion capture technology. Covers available motion capture technologies, including evidence-based analysis Considers the various applications of motion capture technology across disciplines Gives the strengths and weaknesses of different techniques and use cases Includes exclusive data, insights and case studies from a leading laboratory Offers practical guidance on motion capture technologies, applications and techniques

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
A Book

by Alberto Menache

  • Publisher : Elsevier
  • Release : 2011-01-24
  • Pages : 276
  • ISBN : 9780123814975
  • Language : En, Es, Fr & De
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Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Motion in Games

Motion in Games
First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers

by Arno Kamphuis

  • Publisher : Springer Science & Business Media
  • Release : 2008-11-19
  • Pages : 257
  • ISBN : 3540892192
  • Language : En, Es, Fr & De
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FromJune14–17,2008,theCenterforAdvancedGamingandSimulation(AGS), UtrechtUniversity,incollaborationwiththeNLGDFestivalofGames,organized a Workshop on Motion in Games in Utrecht. Motion plays a crucial role in c- puter games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. - tion is currently studied in many di?erent areas of research, including graphics and animation, gametechnology,robotics,simulation, computer vision, and also physics, psychology, and urban studies. The goal of the Motion in Games wo- shop was to bring together researchers from this variety of ?elds to present the most recent results and to initiate collaboration. TheMIG 2008workshophostedover30internationallyrenownedresearchers who all presentedtheir ongoingworkon topicssuch ascrowdsimulation,motion capture, path planning and facial animation. This volume is a collection of the paperspresentedduringthe workshop.Since this volumewaspublishedafterthe workshop, the authors of the papers adapted their content in order to include anydiscussionsthattookplaceduringtheworkshopitself.All?nalcontributions were carefully checked by the workshop organizers. The Motion in Games workshop was a very successful event that has set the starting point for interdisciplinary collaborations and for novel research ideas following the interesting discussions that took place. We are very happy with the outcomeofthe workshopandthe excellentcontributionsby the participants, collected in this volume. August 2008 Arjan Egges Arno Kamphuis Mark Overmars SponsoringInstitutions This workshop was sponsored by the GATE 1 2 project and the NLGD Festival of Games .

Dance Notations and Robot Motion

Dance Notations and Robot Motion
A Book

by Jean-Paul Laumond,Naoko Abe

  • Publisher : Springer
  • Release : 2015-11-24
  • Pages : 430
  • ISBN : 3319257390
  • Language : En, Es, Fr & De
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How and why to write a movement? Who is the writer? Who is the reader? They may be choreographers working with dancers. They may be roboticists programming robots. They may be artists designing cartoons in computer animation. In all such fields the purpose is to express an intention about a dance, a specific motion or an action to perform, in terms of intelligible sequences of elementary movements, as a music score that would be devoted to motion representation. Unfortunately there is no universal language to write a motion. Motion languages live together in a Babel tower populated by biomechanists, dance notators, neuroscientists, computer scientists, choreographers, roboticists. Each community handles its own concepts and speaks its own language. The book accounts for this diversity. Its origin is a unique workshop held at LAAS-CNRS in Toulouse in 2014. Worldwide representatives of various communities met there. Their challenge was to reach a mutual understanding allowing a choreographer to access robotics concepts, or a computer scientist to understand the subtleties of dance notation. The liveliness of this multidisciplinary meeting is reflected by the book thank to the willingness of authors to share their own experiences with others.

The Oxford Compendium of Visual Illusions

The Oxford Compendium of Visual Illusions
A Book

by Arthur G. Shapiro,Dejan Todorovic

  • Publisher : Oxford University Press
  • Release : 2017-05-24
  • Pages : 880
  • ISBN : 019979460X
  • Language : En, Es, Fr & De
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Visual illusions are compelling phenomena that draw attention to the brain's capacity to construct our perceptual world. The Compendium is a collection of over 100 chapters on visual illusions, written by the illusion creators or by vision scientists who have investigated mechanisms underlying the phenomena. --

Structure from Motion in the Geosciences

Structure from Motion in the Geosciences
A Book

by Jonathan L. Carrivick,Mark W. Smith,Duncan J. Quincey

  • Publisher : John Wiley & Sons
  • Release : 2016-07-15
  • Pages : 208
  • ISBN : 1118895827
  • Language : En, Es, Fr & De
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Structure from Motion with Multi View Stereo provides hyperscale landform models using images acquired from standard compact cameras and a network of ground control points. The technique is not limited in temporal frequency and can provide point cloud data comparable in density and accuracy to those generated by terrestrial and airborne laser scanning at a fraction of the cost. It therefore offers exciting opportunities to characterise surface topography in unprecedented detail and, with multi-temporal data, to detect elevation, position and volumetric changes that are symptomatic of earth surface processes. This book firstly places Structure from Motion in the context of other digital surveying methods and details the Structure from Motion workflow including available software packages and assessments of uncertainty and accuracy. It then critically reviews current usage of Structure from Motion in the geosciences, provides a synthesis of recent validation studies and looks to the future by highlighting opportunities arising from developments in allied disciplines. This book will appeal to academics, students and industry professionals because it balances technical knowledge of the Structure from Motion workflow with practical guidelines for image acquisition, image processing and data quality assessment and includes case studies that have been contributed by experts from around the world.

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
A Book

by Alberto Menache

  • Publisher : Morgan Kaufmann Pub
  • Release : 2011
  • Pages : 254
  • ISBN : 9780123814968
  • Language : En, Es, Fr & De
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Features: --

Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments
International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings

by Nadia Magnenat-Thalmann,Daniel Thalmann

  • Publisher : Springer
  • Release : 2003-05-20
  • Pages : 282
  • ISBN : 3540493840
  • Language : En, Es, Fr & De
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The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Motion-assisted Capture with Template Motions

Motion-assisted Capture with Template Motions
A Book

by Mark David Slater

  • Publisher : Unknown Publisher
  • Release : 2004
  • Pages : 218
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Motion Deblurring

Motion Deblurring
Algorithms and Systems

by A. N. Rajagopalan,Rama Chellappa

  • Publisher : Cambridge University Press
  • Release : 2014-05-08
  • Pages : 329
  • ISBN : 1139952587
  • Language : En, Es, Fr & De
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A comprehensive guide to restoring images degraded by motion blur, bridging the traditional approaches and emerging computational photography-based techniques, and bringing together a wide range of methods emerging from basic theory as well as cutting-edge research. It encompasses both algorithms and architectures, providing detailed coverage of practical techniques by leading researchers. From an algorithms perspective, blind and non-blind approaches are discussed, including the use of single or multiple images; projective motion blur model; image priors and parametric models; high dynamic range imaging in the irradiance domain; and image recognition in blur. Performance limits for motion deblurring cameras are also presented. From a systems perspective, hybrid frameworks combining low-resolution-high-speed and high-resolution-low-speed cameras are described, along with the use of inertial sensors and coded exposure cameras. Also covered is an architecture exploiting compressive sensing for video recovery. A valuable resource for researchers and practitioners in computer vision, image processing, and related fields.

Conscious Mind, Resonant Brain

Conscious Mind, Resonant Brain
How Each Brain Makes a Mind

by Stephen Grossberg

  • Publisher : Oxford University Press
  • Release : 2021-05-28
  • Pages : 640
  • ISBN : 0190070579
  • Language : En, Es, Fr & De
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How does your mind work? How does your brain give rise to your mind? These are questions that all of us have wondered about at some point in our lives, if only because everything that we know is experienced in our minds. They are also very hard questions to answer. After all, how can a mind understand itself? How can you understand something as complex as the tool that is being used to understand it? This book provides an introductory and self-contained description of some of the exciting answers to these questions that modern theories of mind and brain have recently proposed. Stephen Grossberg is broadly acknowledged to be the most important pioneer and current research leader who has, for the past 50 years, modelled how brains give rise to minds, notably how neural circuits in multiple brain regions interact together to generate psychological functions. This research has led to a unified understanding of how, where, and why our brains can consciously see, hear, feel, and know about the world, and effectively plan and act within it. The work embodies revolutionary Principia of Mind that clarify how autonomous adaptive intelligence is achieved. It provides mechanistic explanations of multiple mental disorders, including symptoms of Alzheimer's disease, autism, amnesia, and sleep disorders; biological bases of morality and religion, including why our brains are biased towards the good so that values are not purely relative; perplexing aspects of the human condition, including why many decisions are irrational and self-defeating despite evolution's selection of adaptive behaviors; and solutions to large-scale problems in machine learning, technology, and Artificial Intelligence that provide a blueprint for autonomously intelligent algorithms and robots. Because brains embody a universal developmental code, unifying insights also emerge about shared laws that are found in all living cellular tissues, from the most primitive to the most advanced, notably how the laws governing networks of interacting cells support developmental and learning processes in all species. The fundamental brain design principles of complementarity, uncertainty, and resonance that Grossberg has discovered also reflect laws of the physical world with which our brains ceaselessly interact, and which enable our brains to incrementally learn to understand those laws, thereby enabling humans to understand the world scientifically. Accessibly written, and lavishly illustrated, Conscious Mind/Resonant Brain is the magnum opus of one of the most influential scientists of the past 50 years, and will appeal to a broad readership across the sciences and humanities.

Art in Motion, Revised Edition

Art in Motion, Revised Edition
Animation Aesthetics

by Maureen Furniss

  • Publisher : Indiana University Press
  • Release : 2017-11
  • Pages : 329
  • ISBN : 0861969456
  • Language : En, Es, Fr & De
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Art in Motion is the first comprehensive examination of the aesthetics of animation in its many forms. It gives an overview of the relationship between animation studies and media studies, then focuses on specific aesthetic issues concerning flat and dimensional animation, full and limited animation, and new technologies. A series of studies on abstract animation, audiences, representation, and institutional regulators is also included.

Computer Animation Complete

Computer Animation Complete
All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

by Rick Parent,David S. Ebert,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley

  • Publisher : Morgan Kaufmann
  • Release : 2009-10-13
  • Pages : 544
  • ISBN : 9780123785640
  • Language : En, Es, Fr & De
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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

MoCap for Artists

MoCap for Artists
Workflow and Techniques for Motion Capture

by Midori Kitagawa,Brian Windsor

  • Publisher : Taylor & Francis
  • Release : 2008
  • Pages : 216
  • ISBN : 0240810007
  • Language : En, Es, Fr & De
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Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes. * An accessible introduction to motion capture principles and techniques that does not require a computer science background * A survey of the state-of-the-art hardware and software tools, workflows and techniques. * A CD with sample motion capture data, clips, scripts, and Maya/Motion Builder turorials.

Motion Planning

Motion Planning
A Book

by Xj Jing

  • Publisher : BoD – Books on Demand
  • Release : 2008-06-01
  • Pages : 608
  • ISBN : 953761901X
  • Language : En, Es, Fr & De
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In this book, new results or developments from different research backgrounds and application fields are put together to provide a wide and useful viewpoint on these headed research problems mentioned above, focused on the motion planning problem of mobile ro-bots. These results cover a large range of the problems that are frequently encountered in the motion planning of mobile robots both in theoretical methods and practical applications including obstacle avoidance methods, navigation and localization techniques, environmental modelling or map building methods, and vision signal processing etc. Different methods such as potential fields, reactive behaviours, neural-fuzzy based methods, motion control methods and so on are studied. Through this book and its references, the reader will definitely be able to get a thorough overview on the current research results for this specific topic in robotics. The book is intended for the readers who are interested and active in the field of robotics and especially for those who want to study and develop their own methods in motion/path planning or control for an intelligent robotic system.