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Eye Tracking in User Experience Design

Eye Tracking in User Experience Design
A Book

by Jennifer Romano Bergstrom,Andrew Schall

  • Publisher : Elsevier
  • Release : 2014-03-12
  • Pages : 400
  • ISBN : 0124167098
  • Language : En, Es, Fr & De
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Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiences Written by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry.

Eye Tracking in User Experience Design

Eye Tracking in User Experience Design
A Book

by Jennifer Romano Bergstrom,Andrew Jonathan Schall

  • Publisher : Morgan Kaufmann
  • Release : 2014
  • Pages : 374
  • ISBN : 9780124081383
  • Language : En, Es, Fr & De
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Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiences Written by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry.

Usability Testing for Survey Research

Usability Testing for Survey Research
A Book

by Emily Geisen,Jennifer Romano Bergstrom

  • Publisher : Morgan Kaufmann
  • Release : 2017-02-15
  • Pages : 250
  • ISBN : 0128036818
  • Language : En, Es, Fr & De
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Usability Testing for Survey Research provides researchers with a guide to the tools necessary to evaluate, test, and modify surveys in an iterative method during the survey pretesting process. It includes examples that apply usability to any type of survey during any stage of development, along with tactics on how to tailor usability testing to meet budget and scheduling constraints. The book's authors distill their experience to provide tips on how usability testing can be applied to paper surveys, mixed-mode surveys, interviewer-administered tools, and additional products. Readers will gain an understanding of usability and usability testing and why it is needed for survey research, along with guidance on how to design and conduct usability tests, analyze and report findings, ideas for how to tailor usability testing to meet budget and schedule constraints, and new knowledge on how to apply usability testing to other survey-related products, such as project websites and interviewer administered tools. Explains how to design and conduct usability tests and analyze and report the findings Includes examples on how to conduct usability testing on any type of survey, from a simple three-question survey on a mobile device, to a complex, multi-page establishment survey Presents real-world examples from leading usability and survey professionals, including a diverse collection of case studies and considerations for using and combining other methods Discusses the facilities, materials, and software needed for usability testing, including in-lab testing, remote testing, and eye tracking

Design, User Experience, and Usability: User Experience Design Practice

Design, User Experience, and Usability: User Experience Design Practice
Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part IV

by Aaron Marcus

  • Publisher : Springer
  • Release : 2014-06-11
  • Pages : 488
  • ISBN : 3319076388
  • Language : En, Es, Fr & De
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The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 45 papers included in this volume are organized in topical sections on DUXU in the enterprise, design for diverse target users, emotional and persuasion design, user experience case studies.

Design, User Experience, and Usability: Designing Interactions

Design, User Experience, and Usability: Designing Interactions
7th International Conference, DUXU 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II

by Aaron Marcus,Wentao Wang

  • Publisher : Springer
  • Release : 2018-07-10
  • Pages : 689
  • ISBN : 3319918036
  • Language : En, Es, Fr & De
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The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 50 papers included in this volume are organized in topical sections on design, education and creativity, GUI, visualization and image design, multimodal DUXU, and mobile DUXU.

User Experience Design

User Experience Design
A Practical Introduction

by Gavin Allanwood,Peter Beare

  • Publisher : Bloomsbury Publishing
  • Release : 2019-05-30
  • Pages : 176
  • ISBN : 1350021717
  • Language : En, Es, Fr & De
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Applicable to a wide spectrum of design activity, this book offers an ideal first step, clearly explaining fundamental concepts and methods to apply when designing for the user experience. Covering essential topics from user research and experience design to aesthetics, standards and prototyping, User Experience Design explains why user-centered methods are now essential to ensuring the success of a wide range of design projects. This second edition includes important new topics including; digital service standards, onboarding and scenario mapping. There are now 12 hands-on activities designed to help you start exploring basic UX tasks such as visualising the user journey and recognising user interface patterns. Filled with straightforward explanations and examples from around the world, this book is an essential primer for students and non-designers needing an introduction to contemporary UX thinking and common approaches. Designed specifically for newcomers to UX Design, the companion website offers extra material for hands-on activities, templates, industry interviews, contributor notes and sources of guidance for those seeking to start a career in the industry.

Reverse Design

Reverse Design
A Current Scientific Vision From the International Fashion and Design Congress

by Ana Cristina Broega,Joana Cunha,Helder Carvalho,Manuel Blanco,Guillermo García-Badell,Diana Lucía Goméz-Chacón

  • Publisher : CRC Press
  • Release : 2018-09-25
  • Pages : 700
  • ISBN : 0429766319
  • Language : En, Es, Fr & De
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The collaboration between the Textile Department of the University of Minho and the Brazilian Association of Studies and Research (ABEPEM) has led to an international platform for the exchange of research in the field of Fashion and Design: CIMODE. This platform is designed as a biennial congress that takes place in different European and Latin American countries with the co-organization of another university in each location. The current edition was jointly organized by the University of Minho and the Centro Superior de Diseño de Moda (CSDMM) - Universidad Politécnica de Madrid. CIMODE's mission is to explore fashion and design from a social, cultural, psychological and communication perspective, and to bring together different approaches and perceptions of practice, education and the culture of design and fashion. Through an interdisciplinary dialogue and intercultural perspective, CIMODE wants to generate and present new scenarios about the present and future of fashion and design. ‘DISEÑO AL REVÉS’ (‘BACKWARD DESIGN’) was the central theme of the 4th CIMODE (Madrid, Spain, 21-23 May 2018), which produced a highly topical and relevant number of academic publications presented in this book.

Gaze-enhanced User Interface Design

Gaze-enhanced User Interface Design
A Book

by Manu Kumar

  • Publisher : Unknown Publisher
  • Release : 2007
  • Pages : 142
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Basics Interactive Design: User Experience Design

Basics Interactive Design: User Experience Design
Creating designs users really love

by Gavin Allanwood,Peter Beare

  • Publisher : Bloomsbury Publishing
  • Release : 2014-02-27
  • Pages : 184
  • ISBN : 2940447691
  • Language : En, Es, Fr & De
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User Experience (UX) and User Experience Design (UXD) challenge existing usability models by changing the emphasis from task and usage to a broader understanding of experience and purpose. UX techniques are gaining popularity across a range of current digital media design and development areas. Today's designers need to create work that will impact positively on everyone who is exposed to it, as work is delivered across diverse digital platforms accessible to huge populations. It may be passive and immutable or interactive and dynamic, but the success of the design will depend largely on how well the user experience is constructed. Basics Interactive Design 02: User Experience Design introduces an approach to graphic design that puts human experience at the forefront of the design process. Throughout the book, Gavin Allanwood and Peter Beare show how design skills can be improved by undertaking practical exercises and reviewing the work, style and motivations of leading practitioners.

Architecture and Engineering

Architecture and Engineering
The Challenges - Trends - Achievements

by Oleg Kapliński,Wojciech Bonenberg

  • Publisher : MDPI
  • Release : 2020-12-18
  • Pages : 360
  • ISBN : 3039437496
  • Language : En, Es, Fr & De
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The book is addressed to architects and civil engineers. Design and research are areas connecting their activities. The contents of the book confirm the fact that the interface between architecture and engineering is multidimensional. The ways of finding points of contact between the two industries are highlighted. This is favored by the dynamically changing reality, supported by new design paradigms and new research techniques. The multithreaded subject matter of the articles is reduced to six sections: Research Scopes, Methods, Design Aspects, Context, Nature of Research, and Economy and Cost Calculation. Each of the articles in these six blocks has its weight. And so, in the Nature of Research section, the following areas have been underscored: laboratory tests, in situ research, field investigations, and street perception experiments. The section Design Aspects includes design-oriented thinking, geometrical forms, location of buildings, cost prediction, attractor and distractor elements, and shaping spatial structures. The new design and research tools are an inspiration and a keystone bonding architects and engineers.

Quantifying the User Experience

Quantifying the User Experience
Practical Statistics for User Research

by Jeff Sauro,James R Lewis

  • Publisher : Morgan Kaufmann
  • Release : 2016-07-12
  • Pages : 350
  • ISBN : 0128025484
  • Language : En, Es, Fr & De
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Quantifying the User Experience: Practical Statistics for User Research, Second Edition, provides practitioners and researchers with the information they need to confidently quantify, qualify, and justify their data. The book presents a practical guide on how to use statistics to solve common quantitative problems that arise in user research. It addresses questions users face every day, including, Is the current product more usable than our competition? Can we be sure at least 70% of users can complete the task on their first attempt? How long will it take users to purchase products on the website? This book provides a foundation for statistical theories and the best practices needed to apply them. The authors draw on decades of statistical literature from human factors, industrial engineering, and psychology, as well as their own published research, providing both concrete solutions (Excel formulas and links to their own web-calculators), along with an engaging discussion on the statistical reasons why tests work and how to effectively communicate results. Throughout this new edition, users will find updates on standardized usability questionnaires, a new chapter on general linear modeling (correlation, regression, and analysis of variance), with updated examples and case studies throughout. Completely updated to provide practical guidance on solving usability testing problems with statistics for any project, including those using Six Sigma practices Includes new and revised information on standardized usability questionnaires Includes a completely new chapter introducing correlation, regression, and analysis of variance Shows practitioners which test to use, why they work, and best practices for application, along with easy-to-use Excel formulas and web-calculators for analyzing data Recommends ways for researchers and practitioners to communicate results to stakeholders in plain English

Cross-Cultural Design. Experience and Product Design Across Cultures

Cross-Cultural Design. Experience and Product Design Across Cultures
13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

by Pei-Luen Patrick Rau

  • Publisher : Springer Nature
  • Release : 2021-07-03
  • Pages : 564
  • ISBN : 3030770745
  • Language : En, Es, Fr & De
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The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.

Multi-Sensor Information Fusion

Multi-Sensor Information Fusion
A Book

by Xue-Bo Jin,Yuan Gao

  • Publisher : MDPI
  • Release : 2020-03-23
  • Pages : 602
  • ISBN : 3039283022
  • Language : En, Es, Fr & De
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This book includes papers from the section “Multisensor Information Fusion”, from Sensors between 2018 to 2019. It focuses on the latest research results of current multi-sensor fusion technologies and represents the latest research trends, including traditional information fusion technologies, estimation and filtering, and the latest research, artificial intelligence involving deep learning.

Design, User Experience, and Usability. Practice and Case Studies

Design, User Experience, and Usability. Practice and Case Studies
8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part IV

by Aaron Marcus,Wentao Wang

  • Publisher : Springer
  • Release : 2019-07-10
  • Pages : 646
  • ISBN : 3030235351
  • Language : En, Es, Fr & De
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The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Design, User Experience, and Usability: Technological Contexts

Design, User Experience, and Usability: Technological Contexts
5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part III

by Aaron Marcus

  • Publisher : Springer
  • Release : 2016-06-21
  • Pages : 439
  • ISBN : 3319404067
  • Language : En, Es, Fr & De
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The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 41 papers included in this volume are organized in topical sections on mobile DUXU; DUXU in information design and visualization; DUXU in virtual and augmented reality; DUXU for smart objects and environments.

Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices

Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices
10th International Conference, UAHCI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part I

by Margherita Antona,Constantine Stephanidis

  • Publisher : Springer
  • Release : 2016-07-04
  • Pages : 498
  • ISBN : 3319402501
  • Language : En, Es, Fr & De
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The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-ComputerInteraction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.

UX on the Go

UX on the Go
A Flexible Guide to User Experience Design

by Andrew Mara

  • Publisher : Routledge
  • Release : 2020-07-27
  • Pages : 242
  • ISBN : 1000164012
  • Language : En, Es, Fr & De
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Designed with flexibility and readers’ needs in mind, this purpose driven book offers new UX practitioners succinct and complete intructions on how to conduct user research and rapidly design interfaces and products in the classroom or the office. With 16 challenges to learn from, this comprehensive guide outlines the process of a User Experience project cycle from assembling a team to researching user needs to creating and veryifying a prototype. Practice developing a prototype in as little as a week or build your skills in two-, four-, eight-, or sixteen-week stretches. Gain insight into individual motivations, connections, and interactions; learn the three guiding principles of the design system; and discover how to shape a user’s experience to achieve goals and improve overall immediate experience, satisfaction, and well-being. Written for professionals looking to learn or expand their skills in user experience design and students studying technical communication, information technology, web and product design, business, or engingeering alike, this accessible book provides a foundational knowledge of this diverse and evolving field. A companion website will include examples of contemporary UX projects, material to illustrate key techniques, and other resources for students and instructors. Access the material at uxonthego.com.

Advances in Applied Digital Human Modeling and Simulation

Advances in Applied Digital Human Modeling and Simulation
Proceedings of the AHFE 2016 International Conference on Digital Human Modeling and Simulation, July 27-31, 2016, Walt Disney World®, Florida, USA

by Vincent G. Duffy

  • Publisher : Springer
  • Release : 2016-07-26
  • Pages : 327
  • ISBN : 3319416278
  • Language : En, Es, Fr & De
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This book focuses on the predictive capabilities derived from digital representation of humans in simulation or virtual environments. It reports on models that facilitate prediction of safety and performance, and describes both innovative visualization techniques as well as the underlying mathematics and science. Contributions cover a wealth of topics, including simulation tools and platforms, virtual interactive design, model optimization methods, ontologies and knowledge-based decision support, human-computer interaction, human augmentation, and many others. The book gives special emphasis to cutting-edge simulation applications of human system modeling and optimization, including aviation, manufacturing and service industries, automotive design, product design, healthcare, sustainability, and emergency management. Based on the AHFE 2016 International Conference on Digital Human Modeling and Simulation, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, it is intended as timely survey for researchers, engineers, designers, applied mathematicians and practitioners working in the field of Human Factors and Ergonomics.

Human Interaction, Emerging Technologies and Future Applications II

Human Interaction, Emerging Technologies and Future Applications II
Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET – AI 2020), April 23-25, 2020, Lausanne, Switzerland

by Tareq Ahram,Redha Taiar,Vincent Gremeaux-Bader,Kamiar Aminian

  • Publisher : Springer Nature
  • Release : 2020-04-02
  • Pages : 706
  • ISBN : 3030442675
  • Language : En, Es, Fr & De
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This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET-AI 2020, held on April 23-25, in Lausanne, Switzerland. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.

Electronic Government and the Information Systems Perspective

Electronic Government and the Information Systems Perspective
5th International Conference, EGOVIS 2016, Porto, Portugal, September 5-8, 2016, Proceedings

by Andrea Kő,Enrico Francesconi

  • Publisher : Springer
  • Release : 2016-08-06
  • Pages : 319
  • ISBN : 3319441590
  • Language : En, Es, Fr & De
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This book constitutes the refereed proceedings of the 5th International Conference on Electronic Government and the Information Systems Perspective, EGOVIS 2016, held in Porto, Portugal, in September 2016, in conjunction with DEXA 2015. The 22 revised full papers presented together with three invited talk were carefully reviewed and selected from 27 submissions. The papers are organized in the following topical sections: e-government cases - legal issues; e-government cases - technical issues; open data and transparency; knowledge representation and modeling in e-government; intelligent systems in e-government; e-government research and intelligent systems; e-government data and knowledge management; identity management in e-government.