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Gamestorming

Gamestorming
A Playbook for Innovators, Rulebreakers, and Changemakers

by Dave Gray,Sunni Brown,James Macanufo

  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-07-14
  • Pages : 290
  • ISBN : 9781449395902
  • Language : En, Es, Fr & De
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Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Gamestorming

Gamestorming
A Playbook for Innovators, Rulebreakers, and Changemakers

by Dave Gray,Sunni Brown,James Macanufo

  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-07-19
  • Pages : 266
  • ISBN : 0596804172
  • Language : En, Es, Fr & De
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Presents eighty games to help business teams develop creative solutions to problems and ideas for new products and processes.

Gamestorming The Way Forward

Gamestorming The Way Forward
A Book

by Priya Sarin

  • Publisher : Unknown Publisher
  • Release : 2020-09-17
  • Pages : 122
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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This playbook contains 44+ mini-games. So we recommend that you buy the e-book since the print edition can't offer a seamless experience to truly enjoy the interactive games and get instant results! Is it the end or just a beginning?Coronavirus has altered the very fabric of human existence. In just a quick stroke, it has completely changed the way we live and work. This highly contagious virus has put our lives on pause and forced us to forgo many of the day-to-day habits we cherish. But once the pandemic really ends, we can come out bitter, or we can come out better. The point is how we reset our systems and get back on track. Gamestorming is designed to creatively engage curious minds and convert the threat of coronavirus into an opportunity for social transformation. It contains 44 mini-games to creatively engage readers in matters important to the future of humanity.Let's Get Back on the Track!

Gamestorming Wikipedia

Gamestorming Wikipedia
Experiments in Playful Onboarding

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2014
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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We made a 7 mission gamified interactive onboarding tutorial to teach people how to edit Wikipedia in 1 hour. The journey involves badges, barnstars, challenges, and simulated interaction throughout a realistic quest to edit the article [[Earth]]. Game dynamics were used to create a sense of understanding, belonging, deep value identification, and technical proficiency. The use of games in open source and free culture online communities has great potential to drive participation. This talk will share the background of Wikipedia's editor retention decline problem, the inspiration for taking a gamified approach, a review of the design highlights, and a discussion of quantitative and qualitative data and survey analysis. The talk will end with opportunities for further future game-based portals for Wikipedia and leave time for questions about this notoriously prickly online community. Jake Orlowitz Wikipedia Administrator and Wikimedia Foundation Grantee, Wikipedia.

The Innovator’s Dictionary

The Innovator’s Dictionary
555 Methods and Instruments for More Creativity and Innovation in Your Company

by Christian Buchholz,Benno Aerssen

  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2020-10-12
  • Pages : 1157
  • ISBN : 3110677288
  • Language : En, Es, Fr & De
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More and more people have to organize or moderate innovation processes, creative workshops and design thinking projects and need help when choosing appropriate tools. At the same time, the number of available methods has virtually exploded in recent years – making it difficult to find the most appropriate method. This book presents 555 of the most important innovation methods and tools, selected and curated by experienced innovation professionals. A step-by-step explanation for each method allows for easy implementation in your own team meeting or workshop. Further information on each method, such as method results, experience insights, required innovation skills and numerous illustrations help the reader to select the right instrument and adapt it to their respective goal. Whether you are a beginner or a professional, the book will help you to select methods quickly and safely. Innovation managers and everyone responsible for projects and products will find invaluable help for their work in this dictionary. It also offers a Design Thinking reference for all methods as well as a free online method search with various search paths.

The Philosopher's Stone for Sustainability

The Philosopher's Stone for Sustainability
Proceedings of the 4th CIRP International Conference on Industrial Product-Service Systems, Tokyo, Japan, November 8th - 9th, 2012

by Yoshiki Shimomura,Koji Kimita

  • Publisher : Springer Science & Business Media
  • Release : 2012-09-26
  • Pages : 536
  • ISBN : 3642328474
  • Language : En, Es, Fr & De
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Industrial Product-Service Systems (IPS2), which is defined as “an integrated industrial product and service offering that delivers value in use,” has expanded rapidly over the last decade. IPS2 has allowed us to achieve both high added value and high productivity and has enriched our QOL by improving the performance of products and services. We are now struggling with many awkward issues related to sustainability, but IPS2 is expected to be the “philosopher’s stone” for solving these issues. Following the pattern of conferences held in Cranfield in 2009, Linköping in 2010, and Braunschweig in 2011, the fourth International CIRP Conference on Industrial Product-Service Systems, held on November 8-9, 2012, in Tokyo, will cover various aspects of IPS2. Topics planned for this year’s conference reflect the latest IPS2 information in both the natural sciences and humanities and include case studies from various industries. IPS2 is still a relatively new field, so it is important to keep track of the entire context in order to promote more cross-sectional cooperation between multimodal fields and disciplines. The fourth International CIRP Conference on Industrial Product-Service Systems will serve as a vital platform for such collaborations and the discussion of new scientific ideas.

The Connected Company

The Connected Company
A Book

by Dave Gray,Thomas Vander Wal

  • Publisher : "O'Reilly Media, Inc."
  • Release : 2014-12-02
  • Pages : 312
  • ISBN : 1491919434
  • Language : En, Es, Fr & De
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With a foreword by Alex Osterwalder. The future of work is already here. Customers are adopting disruptive technologies faster than your company can adapt. When your customers are delighted, they can amplify your message in ways that were never before possible. But when your company’s performance runs short of what you’ve promised, customers can seize control of your brand message, spreading their disappointment and frustration faster than you can keep up. To keep pace with today’s connected customers, your company must become a connected company. That means deeply engaging with workers, partners, and customers, changing how work is done, how you measure success, and how performance is rewarded. It requires a new way of thinking about your company: less like a machine to be controlled, and more like a complex, dynamic system that can learn and adapt over time. Connected companies have the advantage, because they learn and move faster than their competitors. While others work in isolation, they link into rich networks of possibility and expand their influence. Connected companies around the world are aggressively acquiring customers and disrupting the competition. In The Connected Company, we examine what they’re doing, how they’re doing it, and why it works. And we show you how your company can use the same principles to adapt—and thrive—in today’s ever-changing global marketplace.

Gamestorming - Jouer Pour Innover

Gamestorming - Jouer Pour Innover
A Book

by Dave Gray

  • Publisher : Unknown Publisher
  • Release : 2014
  • Pages : 258
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Plus de 80 jeux avec des explications précises et des croquis pour brainstormer en équipe.

Gamestorming for Innovative Teaching

Gamestorming for Innovative Teaching
A Book

by International Conference GameIT Gamestorming for innovative teaching

  • Publisher : Unknown Publisher
  • Release : 2020
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Liminal Thinking

Liminal Thinking
Create the Change You Want by Changing the Way You Think

by Dave Gray

  • Publisher : Rosenfeld Media
  • Release : 2016-09-14
  • Pages : 184
  • ISBN : 1933820624
  • Language : En, Es, Fr & De
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"Why do some people succeed at change while others fail? It's the way they think! Liminal thinking is a way to create change by understanding, shaping, and reframing beliefs. What beliefs are stopping you right now? You have a choice. You can create the world you want to live in, or live in a world created by others. If you are ready to start making changes, read this book."

The Doodle Revolution

The Doodle Revolution
Unlock the Power to Think Differently

by Sunni Brown

  • Publisher : Penguin
  • Release : 2014-01-09
  • Pages : 256
  • ISBN : 0698170555
  • Language : En, Es, Fr & De
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There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas.

Nursing Informatics 2016

Nursing Informatics 2016
EHealth for All: Every Level Collaboration – From Project to Realization

by W. Sermeus,P.M. Procter,P. Weber

  • Publisher : IOS Press
  • Release : 2016-07-21
  • Pages : 1148
  • ISBN : 161499658X
  • Language : En, Es, Fr & De
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As the importance of electronic and digital devices in the provision of healthcare increases, so does the need for interdisciplinary collaboration to make the most of the new technical possibilities which have become available. This book presents the proceedings of the 13th International Conference on Nursing Informatics, held in Geneva, Switzerland, in June 2016. This biennial international conference provides one of the most important opportunities for healthcare professionals from around the world to gather and exchange expertise in the research and practice of both basic and applied nursing informatics. The theme of this 13th conference is eHealth for All: Every Level Collaboration – From Project to Realization. The book includes all full papers, as well as workshops, panels and poster summaries from the conference. Subjects covered include a wide range of topics, from robotic assistance in managing medication to intelligent wardrobes, and from low-cost wearables for fatigue and back stress management to big data analytics for optimizing work processes, and the book will be of interest to all those working in the design and provision of healthcare today.

Innovation Games

Innovation Games
Creating Breakthrough Products Through Collaborative Play

by Luke Hohmann

  • Publisher : Pearson Education
  • Release : 2006-08-28
  • Pages : 176
  • ISBN : 0132702223
  • Language : En, Es, Fr & De
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Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

The Mythical Man-Month: Essays On Software Engineering, Anniversary Edition, 2/E

The Mythical Man-Month: Essays On Software Engineering, Anniversary Edition, 2/E
A Book

by Brooks

  • Publisher : Pearson Education India
  • Release : 1995-09
  • Pages : 336
  • ISBN : 9788177581621
  • Language : En, Es, Fr & De
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Visual Meetings

Visual Meetings
How Graphics, Sticky Notes and Idea Mapping Can Transform Group Productivity

by David Sibbet

  • Publisher : John Wiley & Sons
  • Release : 2010-08-09
  • Pages : 288
  • ISBN : 0470601787
  • Language : En, Es, Fr & De
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Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.

Big Book of Brainstorming Games: Quick, Effective Activities that Encourage Out-of-the-Box Thinking, Improve Collaboration, and Spark Great Ideas!

Big Book of Brainstorming Games: Quick, Effective Activities that Encourage Out-of-the-Box Thinking, Improve Collaboration, and Spark Great Ideas!
A Book

by Mary Scannell,Mike Mulvilhill

  • Publisher : McGraw Hill Professional
  • Release : 2012-05-11
  • Pages : 256
  • ISBN : 0071793178
  • Language : En, Es, Fr & De
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Spark the next great business idea by igniting your team’s passion and creativity Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. Don’t wrack your brain trying to catch that “eureka” moment alone; unleash your team’s creative power with The Big Book of Brainstorming Games. This book is packed with physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types. Get those creative juices flowing with expert guidance and dozens of enjoyable group activities to help you: Frame challenges to give team members structure and context Master the proven “Four Rules of Brainstorming” for amazing results Create an environment of trust that encourages and inspires valuable contributions from people from all backgrounds and at all levels The best ideas can come from anywhere! The Big Book of Brainstorming Games gives you the tools and knowledge to build a solid, structured foundation for free-form interaction and fearless conceptualizing. Now you can get everyone in on the game and make great things happen!

Thinkpak

Thinkpak
A Brainstorming Card Deck

by Michael Michalko

  • Publisher : Ten Speed Press
  • Release : 2014-02-11
  • Pages : 64
  • ISBN : 1607747057
  • Language : En, Es, Fr & De
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Looking for a unique invention, an untapped market for an existing product, or a new solution? Stretch and flex your mental muscles with Thinkpak, a creative-thinking tool designed by Michael Michalko, author of the groundbreaking book Thinkertoys. This deck of illustrated idea-stimulating cards distills Michalko’s proven methods, allowing you to view challenges in a new light. Shuffle, mix, and match the cards to spark fresh insights, then use the critical evaluation techniques to test, shape, and refine your original ideas into realistic creations. Filled with thought-provoking questions and examples of the techniques put to use, Thinkpak provides endless creative fuel to fire up the imagination.

Meeting Design

Meeting Design
For Managers, Makers, and Everyone

by Kevin M. Hoffman

  • Publisher : Rosenfeld Media
  • Release : 2018-03-15
  • Pages : 232
  • ISBN : 1933820373
  • Language : En, Es, Fr & De
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Meetings don’t have to be painfully inefficient snoozefests—if you design them. Meeting Design will teach you the design principles and innovative approaches you’ll need to transform meetings from boring to creative, from wasteful to productive. Meetings can and should be indispensable to your organization; Kevin Hoffman will show you how to design them for success.

Designing the Conversation

Designing the Conversation
Techniques for Successful Facilitation

by Russ Unger,Brad Nunnally

  • Publisher : New Riders
  • Release : 2013-02-19
  • Pages : 264
  • ISBN : 0133154718
  • Language : En, Es, Fr & De
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Facilitation skills are the foundation of every successful design practice, yet training on this core competency has been largely unavailable—until now. Designing the Conversation: Techniques for Successful Facilitation is a complete guide to developing the facilitation skills you need to communicate effectively and design fully engaging experiences. Learn to take control as Russ Unger, Brad Nunnally, and Dan Willis show you how to use your skills as a facilitator to deftly extract information from different types of people in various scenarios and address any problems and needs that arise along the way. With this book, you will learn how to: Bring together different cross-functional project teams, stakeholders, and clients while balancing their needs, goals, and requirements with those of users Prepare for activities through agenda setting, planning for different types of personalities, and identifying the method of practicing that works best for you Perform group facilitation in workshops, brainstorming sessions, and focus groups Manage individual facilitation activities through interviews, usability testing, sales calls, and mentoring Conduct one-to-many facilitation activities such as presentations, virtual seminars, and lectures Understand how to manage Q & A from audiences of all sizes

The Smart Solution Book

The Smart Solution Book
68 Tools for Brainstorming, Problem Solving and Decision Making

by David Cotton

  • Publisher : Pearson UK
  • Release : 2016-10-18
  • Pages : 192
  • ISBN : 1292142324
  • Language : En, Es, Fr & De
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THE MOST COMPREHENSIVE COLLECTION OF PROBLEM-SOLVING TOOLS, GAMES AND TECHNIQUES USED BY BRAINSTORMERS, GAMECHANGERS AND TRAILBLAZERS. As working life becomes more complex, we are increasingly faced with problems which may at first seem insoluble. The Smart Solution Book is your guide to solving these problems, whatever their size. The Smart Solution Book explains each tool in detail – what it is, when and how to use it, its strengths and its limitations. The tools range from quick fixes, which can be used by someone working alone, to large scale solutions which can be used by groups of 100 and more. You can also use the tools separately or in combination with each other. • Frame problems so they can be solved • Find a solution to even the most intractable problem • Enjoy the process of problem solving, whether alone or in collaboration with others • Become more creative in your thinking so that, over time, solutions begin to present themselves The Smart Solution Book will change your way of thinking about business problems: apply the techniques and see the solutions unfold. “The essential guide for any problem solving situation. Effective, practical and very accessible. Highly recommended.” Chris Garthwaite, CEO CGA Consulting "There isn't a single individual or organisation that could fail to benefit from the many practical approaches to problem-solving in this book. Everyone should read it!” Andrew Hilton, Managing Director, Corporate Training Partnerships Ltd “F. Durrenmatt says 'What concerns everyone, can only be solved by everyone' - and David's book is the practical guide to getting everyone fully engaged with a creative technique to solve any of your challenges.” Peter Schwanh™ußer, Partner, papilio ag, Zurich