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Hour Game - King and Maxwell

Hour Game - King and Maxwell
A Book

by David Baldacci

  • Publisher : Pan
  • Release : 2019-11-12
  • Pages : 736
  • ISBN : 9781529003321
  • Language : En, Es, Fr & De
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Following their collaboration in Split Second, ex-Secret Service agents Sean King and Michelle Maxwell have gone into partnership and are investigating the robbery of some secret documents at the residence of the incredibly wealthy Battle family. It seems like a straightforward case of domestic burglary, but soon they begin to suspect links to larger, more terrifying events now shaking the prosperous town of Wrightsburg...The unidentified corpse of an attractive young woman turns up in the woods; two high school kids, one shot in the back, the other in the face, are found dead in their car; a successful lawyer is discovered stabbed to death in her own home. A serial killer is on the loose. The murderer kills in the manner of famous killers of the past but takes care to leave a stopped watch at the scene of each crime - corresponding to the victim's position on his hit list. As the killing spree escalates it seems that the fractured Battle family are somehow involved and Maxwell and King suddenly find themselves racing to solve an intricate puzzle, one that is full of tantalizing clues but barren of solid evidence, and one that is leaving even the FBI confounded. And all the while, the body count is rising...

Hour Game

Hour Game
A Book

by David Baldacci

  • Publisher : Pan Macmillan
  • Release : 2009-08-21
  • Pages : 400
  • ISBN : 0330506846
  • Language : En, Es, Fr & De
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David Baldacci's heart-stopping Hour Game is the second fast-paced thriller in the King and Maxwell series. Following their collaboration in Split Second, ex-Secret Service agents Sean King and Michelle Maxwell have gone into partnership and are investigating the robbery of some secret documents at the residence of the incredibly wealthy Battle family. It seems like a straightforward case of domestic burglary, but soon they begin to suspect links to larger, more terrifying events now shaking the prosperous town of Wrightsburg . . . The unidentified corpse of an attractive young woman turns up in the woods; two high school kids, one shot in the back, the other in the face, are found dead in their car; a successful lawyer is discovered stabbed to death in her own home. A serial killer is on the loose. The murderer kills in the manner of famous killers of the past but takes care to leave a stopped watch at the scene of each crime – corresponding to the victim's position on his hit list. As the killing spree escalates it seems that the fractured Battle family are somehow involved and Maxwell and King suddenly find themselves racing to solve an intricate puzzle, one that is full of tantalizing clues but barren of solid evidence, and one that is leaving even the FBI confounded. And all the while, the body count is rising . . . Hour Game is followed by Simple Genius, First Family, The Sixth Man and King and Maxwell.

Hour Game

Hour Game
A Book

by David Baldacci

  • Publisher : Unknown Publisher
  • Release : 2004
  • Pages : 722
  • ISBN : 9780739447307
  • Language : En, Es, Fr & De
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When is a serial killer not a serial killer? When are the hands on a clock not the hands on a clock? When you play the hour game.

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours
A Book

by Jonathan Harbour

  • Publisher : Sams Publishing
  • Release : 2012
  • Pages : 368
  • ISBN : 0672335549
  • Language : En, Es, Fr & De
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In just 24 sessions of one hour or less, you'll learn how to build high performance games for Windows Phone 7 with Microsoft's free XNA 4.0 toolset. Using this book's straightforward, step-by-step approach, you'll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You'll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you've already learned, culminating in the construction of a complete game--and giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Windows Phone 7 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Develop fast, playable Windows Phone 7 games with XNA 4.0 Get and manage user touch screen input Draw 2D bitmapped images, and bring them to life as sprites Transform sprites using rotation, scaling, and velocity calculations Detect and handle collisions between game objects Create surprisingly realistic animation effects Master sophisticated finite state programming techniques Integrate GPS Location Services into your game Make the most of Windows Phone audio Read, write, and save game files Create your game's Graphical User Interface (GUI) Implement realistic physics effects, including gravity and acceleration Tweak gameplay to make your games more fun

Hour Game (Value Priced)

Hour Game (Value Priced)
A Book

by David Baldacci

  • Publisher : Grand Central Publishing
  • Release : 2015-06-09
  • Pages : 496
  • ISBN : 9781455535088
  • Language : En, Es, Fr & De
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He's copying famous serial killers. And the HOUR GAME has just begun... A woman is found murdered in the woods. It seems like a simple case but it soon escalates into a terrible nightmare. Someone is replicating the killing styles of the most infamous murderers of all time. No one knows this criminal's motives...or who will die next. Two ex-Secret Service agents, Sean King and Michelle Maxwell, have been hired to defend a man's innocence in a burglary involving an aristocratic family. Then a series of secrets leads the partners right into the frantic hunt that is confounding even the FBI. Now King and Maxwell are playing the Hour Game, uncovering one horrifying revelation after another and putting their lives in danger. For the closer they get to the truth, the closer they get to the most shocking surprise of all.

Sams Teach Yourself Game Programming in 24 Hours

Sams Teach Yourself Game Programming in 24 Hours
A Book

by Michael Morrison

  • Publisher : Sams Publishing
  • Release : 2003
  • Pages : 488
  • ISBN : 9780672324611
  • Language : En, Es, Fr & De
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Teaches fundamental C and C++ programming and provides information for programming games in Windows, exploring topics including game theory, double-buffered graphics, sprite animation, and digitized sound effects.

Unity Game Development in 24 Hours, Sams Teach Yourself

Unity Game Development in 24 Hours, Sams Teach Yourself
A Book

by Ben Tristem,Mike Geig

  • Publisher : Sams Publishing
  • Release : 2015-11-16
  • Pages : 400
  • ISBN : 0134272137
  • Language : En, Es, Fr & De
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In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

Unity Game Development in 24 Hours, Sams Teach Yourself

Unity Game Development in 24 Hours, Sams Teach Yourself
A Book

by Mike Geig

  • Publisher : Sams Publishing
  • Release : 2013-11-07
  • Pages : 400
  • ISBN : 013348047X
  • Language : En, Es, Fr & De
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In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself
A Book

by Mike Geig

  • Publisher : Sams Publishing
  • Release : 2018-05-01
  • Pages : 99998
  • ISBN : 0134998898
  • Language : En, Es, Fr & De
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In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to… Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity’s graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity’s terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity’s Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity’s 2D tools and Tilemap Apply the “finishing touches” and deploy your games

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

Godot Engine Game Development in 24 Hours, Sams Teach Yourself
The Official Guide to Godot 3.0

by Ariel Manzur,George Marques

  • Publisher : Sams Publishing
  • Release : 2018-03-13
  • Pages : 99998
  • ISBN : 0134835212
  • Language : En, Es, Fr & De
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In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to… · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)

Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours
A Book

by Jonathan S. Harbour

  • Publisher : Sams Publishing
  • Release : 2012-11-15
  • Pages : 432
  • ISBN : 0133033791
  • Language : En, Es, Fr & De
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In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to… Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

Finding Hour Way

Finding Hour Way
A Book

by Randall Andrews

  • Publisher : iUniverse
  • Release : 2015-08-14
  • Pages : 254
  • ISBN : 1491771941
  • Language : En, Es, Fr & De
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Brody Wyoming, a physics student at a Midwest university, is offered the chance to earn some extra credit. He agrees, not expecting he will have to risk his life for it. Nor does he expect that in the process he will end up making history . . . by visiting history. In his southern California laboratory, government researcher Harold Olden stumbles onto the discovery of a lifetime, a way to see through time. The incredible potential of the technology is obvious to him, but the danger, unfortunately, is not . . . until it is too late. Shoe saleswoman Cassidy Glasco, already down on her luck, suffers a day when nothing seems to go her way. She makes a wish to go back and try it all over again, never dreaming it might actually come true, or that she might regret it when it does. Who knows what good or evil might be done by tampering with time? Or what insights might be gained? Or what fun might be had? Finding Hour Way is a collection of three novellas about people struggling to navigate the twists and turns of time travel.

HOUR GAME/AU/CD.

HOUR GAME/AU/CD.
A Book

by DAVID. BALDACCI

  • Publisher : Unknown Publisher
  • Release : 2022
  • Pages : 129
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Army 40-hour Discussion Leaders' Course

Army 40-hour Discussion Leaders' Course
A Book

by United States. Quartermaster General of Army

  • Publisher : Unknown Publisher
  • Release : 1950
  • Pages : 181
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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The Cultural Encyclopedia of Baseball, 2d ed.

The Cultural Encyclopedia of Baseball, 2d ed.
A Book

by Jonathan Fraser Light

  • Publisher : McFarland
  • Release : 2016-03-25
  • Pages : 1112
  • ISBN : 1476617449
  • Language : En, Es, Fr & De
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More than any other sport, baseball has developed its own niche in America’s culture and psyche. Some researchers spend years on detailed statistical analyses of minute parts of the game, while others wax poetic about its players and plays. Many trace the beginnings of the civil rights movement in part to the Major Leagues’ decision to integrate, and the words and phrases of the game (for example, pinch-hitter and out in left field) have become common in our everyday language. From AARON, HENRY onward, this book covers all of what might be called the cultural aspects of baseball (as opposed to the number-rich statistical information so widely available elsewhere). Biographical sketches of all Hall of Fame players, owners, executives and umpires, as well as many of the sportswriters and broadcasters who have won the Spink and Frick awards, join entries for teams, owners, commissioners and league presidents. Advertising, agents, drafts, illegal substances, minor leagues, oldest players, perfect games, retired uniform numbers, superstitions, tripleheaders, and youngest players are among the thousands of entries herein. Most entries open with a topical quote and conclude with a brief bibliography of sources for further research. The whole work is exhaustively indexed and includes 119 photographs.

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
A Book

by Aram Cookson,Ryan DowlingSoka,Clinton Crumpler,Tim Johnson

  • Publisher : Sams Publishing
  • Release : 2016-06-01
  • Pages : 496
  • ISBN : 0134389107
  • Language : En, Es, Fr & De
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Want to make games for Windows, Mac, iPad, Android, the web, game consoles, or all of them? Don't know where to begin? Download Unreal Engine 4 for free, and get this book! In just 24 lessons of one hour or less, Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours will help you master every step of the game development process, and bring everything together in real projects that create real games. Each short, easy lesson builds on all that's come before, guiding you smoothly to mastery. The authors cover all this, and much more: How games and game projects are organized What Unreal Engine 4 does, and how it works Essential Unreal Engine 4 terminology and techniques Creating levels Editing materials, landscape, and foliage Integrating audio into your games Creating amazing effects with the Cascade Editor and Unreal's particle system Visually scripting your games, including level blueprints and FPS encounters Implementing game physics Recognizing and reacting to user inputs Building your executable Working with motion graphics, interfaces, and HUDs Scripting arcade shooters Developing for mobile devices And much more All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise. Throughout, step-by-step instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid problems. By the time you're finished, you'll have all the skills and code you'll need to build great games with Unreal Engine 4 - no matter what kind of game you want to create, or where you want to deliver it.

Roblox Game Development in 24 Hours

Roblox Game Development in 24 Hours
The Official Roblox Guide

by Roblox Roblox Corporation

  • Publisher : Sams Publishing
  • Release : 2020-10-15
  • Pages : 472
  • ISBN : 9780136829737
  • Language : En, Es, Fr & De
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For the beginning developer or those looking to bring their games to the Roblox platform, look no further than Roblox Game Development in 24 Hours: The Official Roblox Guide. In just 24 lessons of one hour or less, you'll deepen your understanding of virtually every facet of Roblox game development. Each short and easy lesson builds upon everything that's come before, helping you take full advantage of this remarkable platform. By the time you're finished, you'll be a true Roblox game development expert. Step-by-step instructions walk you through common questions, issues, and tasks Q&As, Quizzes, and Exercises build and test your knowledge "Did You Know?" tips offer insider advice and shortcuts "Watch Out!" alerts help you avoid pitfalls Roblox Game Development in 24 Hours covers all this and much more: The Roblox engine, Studio dev tools, Lua programming language, and development lifecycle Physics, rendering, terrain, lighting, atmosphere, effects, and sound Importing assets, models, meshparts, and textures Structuring your game Coding game mechanics, animations, camera movement, and GUIs Networking and mobile development Monetization: consumables, one-time purchases, premium versions, attracting players, and advertising

The Book of the Sixth American Chess Congress

The Book of the Sixth American Chess Congress
Containing the Games of the International Chess Tournament Held at New York in 1889

by Wilhelm Steinitz

  • Publisher : Unknown Publisher
  • Release : 1891
  • Pages : 490
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Cheating

Cheating
Gaining Advantage in Videogames

by Mia Consalvo

  • Publisher : Mit Press
  • Release : 2007
  • Pages : 228
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket.

An Arid Eden

An Arid Eden
A Personal Account Of Conservation In The Kaokoveld

by Garth Owen-Smith

  • Publisher : Jonathan Ball Publishers
  • Release : 2011-02-02
  • Pages : 300
  • ISBN : 1868424391
  • Language : En, Es, Fr & De
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Two remarkable tales woven together - the story of the Kaokoveld, an arid eden in the remote north-west of Namibia, so nearly lost, but regained to become one of Africa's iconic wildlife tourism destinations, and also the story of a young man's search for an African way to do conservation in Africa. Garth Owen-Smith first visited the Kaokoveld in 1967. It was a life-changing experience. His unconventional ideas challenged both the conservation establishment and the former South African regime. Despite this, community-based conservation was pioneered in the Kaokoveld and today Namibia is a world leader in this field. But the early years - when the foundation for this ground-breaking approach to conservation was laid - are largely forgotten and untold. An Arid Eden: A Personal Account of Conservation in the Kaokoveld brings those years alive through the eyes of Owen-Smith, spanning four-and-a-half decades of extraordinary dedication, passion and achievement. The author and his partner Dr Margaret Jacobsohn have won some of the world's most prestigious conservation awards for their work in Namibia, which has always challenged convential wisdom. The NGO they founded continues to break conservation, agricultural and rural development paradigms.