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Andrea Pirlo: I Think Therefore I Play

Andrea Pirlo: I Think Therefore I Play

by Andrea Pirlo

  • Publisher : BackPage Press
  • Release : 2014-04-15
  • Pages : 200
  • ISBN : 1909430188
  • Language : En, Es, Fr & De
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I Think Therefore I Play

I Think Therefore I Play
A Book

by Andrea Pirlo,Alessandro Alciato,Mark Palmer

  • Publisher : BackPage Press Limited
  • Release : 2014
  • Pages : 200
  • ISBN : 9781909430167
  • Language : En, Es, Fr & De
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Pirlo's profile could not be much higher, having competed in the Champions League final in May 2015 and then embarking on a new career signing with MLS side New York City FC in July 2015. The vibrancy, humor and vivid insight that carry Pirlo's autobiography along confounds his image as a dead-eyed assassin on the field of play. All the big names are in there: Lippi, Ancelotti, Conte, Maldini, Shevchenko, Seedorf, Buffon, Kaka, Nesta, Costacurta, Gattuso, Berlusconi and Ronaldo ("the real one"). But they're not always in their work clothes. We hear Berlusconi playing the piano and telling "various types" of joke at Milan's training ground. We see Pirlo and Daniele De Rossi drawing Nesta's ire as they take him on a mystery tour of the German countryside in a hire car days before a World Cup semi-final. And we smell the aftermath of Filippo Inzaghi's graphically described pre-match routine.

The Winning Mindset

The Winning Mindset
What Sport Can Teach Us About Great Leadership

by Damian Hughes

  • Publisher : Pan Macmillan
  • Release : 2016-07-14
  • Pages : 224
  • ISBN : 1509804382
  • Language : En, Es, Fr & De
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In The Winning Mindset, Professor Damian Hughes, the acclaimed author of Liquid Thinking and How to Think Like Sir Alex Ferguson, draws on both his lifetime experience and academic background within sport, organization and change psychology to reveal the best ways to create a winning mindset in both personal and professional life. Having worked with some of the top teams in the UK, and watched some of the best coaches in the country at work, Hughes distils the five keys principles that separate the best coaches and teams from the rest: Simplicity; Tripwires; Emotions; Practical; Stories: STEPS. The role of a sports-team leader is fascinating, complex and tough. Fantasy football leagues may convince us that success is all about buying players and selecting a team. In reality, it is about creating winning environments – recruiting, developing and nurturing talent, effectively communicating a shared vision with a diverse collection of individuals, delivering on enormous expectations from a range of stakeholders, overcoming significant challenges, handling pressure and staying focused throughout: a set of challenges familiar to leaders in all sectors.

I Think, Therefore I Draw

I Think, Therefore I Draw
Understanding Philosophy Through Cartoons

by Daniel Klein,Thomas Cathcart

  • Publisher : Simon and Schuster
  • Release : 2018-11-01
  • Pages : 320
  • ISBN : 1786074478
  • Language : En, Es, Fr & De
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In this joyous introduction to the major debates in Western philosophy, we see how cartoons can shed light and humour on life’s Big Questions. Topics such as gender, morality and the meaning of life are examined here with a razor wit and eye. Open this book (if it actually exists) and meet philosophers interrogating the world: De Beauvoir on a building site. Kant in a snowglobe. Machiavelli on a tennis court. This is philosophy as you’ve never seen it before.

I Think Therefore I Am: A Collection of My Thoughts

I Think Therefore I Am: A Collection of My Thoughts
A Book

by Chad Kluck

  • Publisher : Chad Kluck
  • Release : 2000-06-01
  • Pages : 129
  • ISBN : 9780533133246
  • Language : En, Es, Fr & De
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Toward a Dramaturgical Sensibility

Toward a Dramaturgical Sensibility
Landscape and Journey

by Geoffrey S. Proehl,D. D. Kugler,Mark Lamos,Michael Lupu

  • Publisher : Associated University Presse
  • Release : 2008
  • Pages : 241
  • ISBN : 9780838641125
  • Language : En, Es, Fr & De
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This study - aimed at students, teachers, and theater artists - argues the centrality of this question to dramaturges, dramaturgy, and a dramaturgical sensibility. It suggests - from two perspectives, Landscape and Journey - that the attempt to know the dramaturgy of a play is little different from the attempt to know another person for whom we care. Part I explores the landscapes of conversation, pleasure, and pattern as places in which a dramaturgical sensibility encounters knowledge, loss, subjectivity, time and inquiry - elements central to its composition. Part II follows the journey of rehearsals for Antony and Cleopatra at the Guthrie Theater in the fall of 2001 and winter of 2002, focusing on ways in which theater artists engage, explore, and respond to a play's dramaturgy from the first steps to the final previews. Geoffrey S. Proehl teaches, dramaturges, and directs at the University of Puget Sound.

How to Play Video Games

How to Play Video Games
A Book

by Nina Huntemann

  • Publisher : NYU Press
  • Release : 2019-03-26
  • Pages : 400
  • ISBN : 1479827983
  • Language : En, Es, Fr & De
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Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

The State of Play

The State of Play
Creators and Critics on Video Game Culture

by Daniel Goldberg

  • Publisher : Seven Stories Press
  • Release : 2015-10-20
  • Pages : 192
  • ISBN : 1609806409
  • Language : En, Es, Fr & De
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FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun

I Believe Therefore I Am

I Believe Therefore I Am
How to Deliberately Live Your Life by Programming Your Mind for Success, Happiness, Love, and Fulfillment

by Claire McGee

  • Publisher : Kallisti Publishing
  • Release : 2011-06
  • Pages : 156
  • ISBN : 0967851475
  • Language : En, Es, Fr & De
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How to Deliberately Live Your Life by Programming Your Mind for Success, Happiness, Love, and Fulfillment

Communities of Play

Communities of Play
Emergent Cultures in Multiplayer Games and Virtual Worlds

by Celia Pearce

  • Publisher : MIT Press
  • Release : 2011-09-30
  • Pages : 344
  • ISBN : 0262291541
  • Language : En, Es, Fr & De
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The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

100 Greatest Video Game Characters

100 Greatest Video Game Characters
A Book

by Jaime Banks,Robert Mejia,Aubrie Adams

  • Publisher : Rowman & Littlefield
  • Release : 2017-06-23
  • Pages : 260
  • ISBN : 1442278137
  • Language : En, Es, Fr & De
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Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.

Making Sense Of Play: Supporting Children In Their Play

Making Sense Of Play: Supporting Children In Their Play
A Book

by Else, Perry

  • Publisher : McGraw-Hill Education (UK)
  • Release : 2014-08-01
  • Pages : 200
  • ISBN : 0335247105
  • Language : En, Es, Fr & De
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This book straightforwardly describes how adults can support children’s free play, with a holistic, inclusive &practical approach.

All's Well, That Ends Well

All's Well, That Ends Well
New Critical Essays

by Gary Waller

  • Publisher : Routledge
  • Release : 2006-12
  • Pages : 288
  • ISBN : 1135872082
  • Language : En, Es, Fr & De
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Described as one of Shakespeare’s most intriguing plays, All’s Well That Ends Well has only recently begun to receive the critical attention it deserves. Noted as a crucial point of development in Shakespeare’s career, this collection of new essays reflects the growing interest in the play and presents a broad range of approaches to it, including historical, feminist, performative and psychoanalytical criticisms. In addition to fourteen essays written by leading scholars, the editor’s introduction provides a substantial overview of the play’s critical history, with a strong focus on performance analysis and the impact that this has had on its reception and reputation. Demonstrating a variety of approaches to the play and furthering recent debates, this book makes a valuable contribution to Shakespeare criticism.

What is Literature?

What is Literature?
A Book

by Arthur Gibson

  • Publisher : Peter Lang
  • Release : 2007
  • Pages : 530
  • ISBN : 9783039109166
  • Language : En, Es, Fr & De
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The answer to the question 'what is literature?' has not been found. This is the first book-length attempt to find the answer, by one author, since Sartre in his 1948 book with the same title. The book addresses issues such as: how does literature speak to the world; what is great writing; what is originality; what sorts of truths are there, if any, in creative writing? The book uses hundreds of literary examples, and confronts them with philosophy. The book also explores some big questions about the meaning of life, and sets them against a range of literature. It asks questions like: how does great science relate to literature? The book advances the concept of counter-intuition, as part of the basis for answering the question 'what is literature?' The book is also concerned with practical matters, such as the ways literature is involved with war, corruption, rights, suffering and hope.

Parliamentary Debates

Parliamentary Debates
A Book

by New Zealand. Parliament

  • Publisher : Unknown Publisher
  • Release : 1925
  • Pages : 129
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Parliamentary Debates

Parliamentary Debates
A Book

by New Zealand. Parliament. House of Representatives

  • Publisher : Unknown Publisher
  • Release : 1925
  • Pages : 129
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Cybernetic Revelation

Cybernetic Revelation
Deconstructing Artificial Intelligence

by J.D. Casten

  • Publisher : Post Egoism Media
  • Release : 2012-11-20
  • Pages : 772
  • ISBN : 0985480203
  • Language : En, Es, Fr & De
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Cybernetic Revelation explores the dual philosophical histories of deconstruction and artificial intelligence, tracing the development of concepts like the "logos" and the notion of modeling the mind technologically from pre-history to contemporary thinkers like Slavoj Žižek, Steven Pinker, Bernard Stiegler and Daniel C. Dennett. The writing is clear and accessible throughout, yet the text probes deeply into major philosophers seen by JD Casten as "conceptual engineers." Philosophers covered include: Anaximander, Heraclitus, Parmenides, Plato, Aristotle, Philo, Augustine, Shakespeare, Descartes, Spinoza, Leibniz, Locke, Berkeley, Hume, Kant, Hegel, Nietzsche, Freud, Jung, Joyce, Dewey, Wittgenstein, Heidegger, Adorno, Benjamin, Derrida, Chomsky, Žižek, Pinker, Dennett, Hofstadter, Stiegler + more; with special chapters on: AI's history, Complexity, Deconstructing AI, Aesthetics, Consciousness + more...

The Law Times Reports of Cases Decided in the House of Lords, the Privy Council, the Court of Appeal ... [new Series].

The Law Times Reports of Cases Decided in the House of Lords, the Privy Council, the Court of Appeal ... [new Series].
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 1889
  • Pages : 129
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Ender's Game and Philosophy

Ender's Game and Philosophy
Genocide Is Child's Play

by D. E. Wittkower,Lucinda Rush

  • Publisher : Open Court
  • Release : 2013-10-21
  • Pages : 288
  • ISBN : 081269841X
  • Language : En, Es, Fr & De
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Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans and young adult readers, banned and challenged in schools, assigned in high school English classes, and adopted as reading by the US Marine Corps. Ender's Game and its sequels explores rich themes—the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good—with compelling elements of a coming-of-age story and exciting and immersive battle scenes. Ender’s Game and Philosophy brings together over thirty philosophers to engage in wide-ranging discussion on the troubling, exciting, and fascinating issues raised in and amidst the excitement and fear of Orson Scott Card’s novels and Gavin Hood’s film. Authors address issues such as: the justifiability of pre-emptive strikes, how Ender’s disconnected and dispassionate violence is mirrored in today’s drone warfare, whether the end of saving the species can justify the most brutal means, the justifiability of lies and deception in wartimes, how military schools produce training in virtue, how Ender as the “good student” is held to a different educational standard, which rules can be broken in games and which cannot, Ender’s world as a mirror of our own surveillance society, the moral hazards of child warriors, the value of Ender’s ability to sympathize with his enemies, the meaning of a “hive-mind,” the limits of our ability to relate to one, the relationship between Ender’s story and Card’s Mormonism. The authors of Ender’s Game and Philosophy challenge readers to confront and work through the conceptual and emotional challenges that Ender’s Game presents, bringing a new light on the idea of a just war, the virtues of the soldier, the nature of childhood, the social value and moral corruption of lies and deception, the practices of education and of leadership, and the serious work of playing games.

A Young Mind in a Growing Brain

A Young Mind in a Growing Brain
A Book

by Daniel and Amy Starch Research Professor of Psychology Emeritus Jerome Kagan,Jerome Kagan,Norbert Herschkowitz

  • Publisher : Psychology Press
  • Release : 2006-04-21
  • Pages : 336
  • ISBN : 1135604967
  • Language : En, Es, Fr & De
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A Young Mind in a Growing Brain summarizes some initial conclusions that follow simultaneous examination of the psychological milestones of human development during its first decade and what has been learned about brain growth. This volume proposes that development is the process of experience working on a brain that is undergoing significant biological maturation. Experience counts, but only when the brain has developed to the point of being able to process, encode, and interact with these new environmental experiences. This book's aim is to acquaint developmental biologists and neuroscientists with what has been learned about human psychological development and to acquaint developmental psychologists with the biological evidence. The hope is that each group will gain a richer appreciation of both knowledge corpora. The authors hope to appeal to neuroscientists, psychologists, psychiatrists, pediatricians, and their students. The idea for this book was born in 1993 when the authors--a leading developmental psychologist and a pediatrician--met for the first time and recognized the complementarity of their backgrounds and the utility of a collaboration. The reception of their first two papers motivated this attempt to synthesize the available information over a longer developmental era. Learning a great deal over the past decade, the authors hope that their enthusiasm provokes an equally intense curiosity in readers.