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Idea Makers

Idea Makers
Personal Perspectives on the Lives & Ideas of Some Notable People

by Stephen Wolfram

  • Publisher : Wolfram Media
  • Release : 2016-07-07
  • Pages : 329
  • ISBN : 9781579550035
  • Language : En, Es, Fr & De
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This book of thoroughly engaging essays from one of today's most prodigious innovators provides a uniquely personal perspective on the lives and achievements of a selection of intriguing figures from the history of science and technology. Weaving together his immersive interest in people and history with insights gathered from his own experiences, Stephen Wolfram gives an ennobling look at some of the individuals whose ideas and creations have helped shape our world today. Contents includes biographical sketches of: Richard Feynman Kurt Godel Alan Turing John von Neumann George Boole Ada Lovelace Gottfried Leibniz Benoit Mandelbrot Steve Jobs Marvin Minsky Russell Towle Bertrand Russell Alfred Whitehead Richard Crandall Srinivasa Ramanujan Solomon Golomb

Idea Makers and Idea Brokers in High-technology Entrepreneurship

Idea Makers and Idea Brokers in High-technology Entrepreneurship
Fee Vs. Equity Compensation for Intellectual Venture Capitalists

by Elias G. Carayannis,Todd L. Juneau

  • Publisher : Greenwood Publishing Group
  • Release : 2003
  • Pages : 209
  • ISBN : 9781567204568
  • Language : En, Es, Fr & De
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Startup adventures often need the services of such professionals as consultants, attorneys, and recruiters, but cannot afford to pay them, so turn to venture capitalists, who take equity in the enterprise in return for cash. Carayannis (management science, George Washington U.) and Juneau, a Washington, DC lawyer, suggest that entrepreneurs might be able to acquire the services of such professionals by offering them the equity directly. In addition to reducing the cost, they say, cutting out middlemen can bring the professionals into more intimate engagement with the operation. Annotation (c)2003 Book News, Inc., Portland, OR (booknews.com).

Transforming Leaders Into Progress Makers

Transforming Leaders Into Progress Makers
Leadership for the 21st Century

by Phillip G. Clampitt,Robert J. DeKoch

  • Publisher : SAGE
  • Release : 2010-07-28
  • Pages : 261
  • ISBN : 1412974690
  • Language : En, Es, Fr & De
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By using a research-driven model, discussing compelling cases from leading companies, and presenting seven actionable ideas to make progress, the book blends scholarly research and actionable strategies to empower readers to decide what issues to focus on and in what direction to lead.

Harvesting External Innovation

Harvesting External Innovation
Managing External Relationships and Intellectual Property

by Donal O'Connell

  • Publisher : Routledge
  • Release : 2016-04-15
  • Pages : 208
  • ISBN : 1317123557
  • Language : En, Es, Fr & De
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A fundamental change in the way organisations approach innovation is taking place. It is driven by the simple realisation that not all the smart people work for just one organisation. Few intellectual property books concentrate on external innovation and more particularly on dealing with external inventors and handling their inventions. Harvesting External Innovation begins by examining the broad subject of innovation, stressing the need to understand its forms and phases, ways and means to encourage innovation. It then addresses the growing phenomenon of external innovation. A number of different approaches to engaging with the external innovator community are then considered, together with real life case studies. Harvesting External Innovation discusses in depth how best to handle intellectual property matters, how to actually work with these external inventors and how to handle their inventions, including a suggested process and check list.

Comic empires

Comic empires
Imperialism in cartoons, caricature, and satirical art

by Richard Scully,Andrekos Varnava

  • Publisher : Manchester University Press
  • Release : 2019-11-04
  • Pages : 456
  • ISBN : 1526142961
  • Language : En, Es, Fr & De
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Comic empires is an innovative collection of new scholarly research, exploring the relationship between imperialism and cartoons, caricature, and comic art.

Hit Makers

Hit Makers
How Things Become Popular

by Derek Thompson

  • Publisher : Penguin UK
  • Release : 2017-02-07
  • Pages : 320
  • ISBN : 0241216052
  • Language : En, Es, Fr & De
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What makes a hit a hit? In Hit Makers, Atlantic Senior Editor Derek Thompson puts pop culture under the lens of science to answer the question that every business, every producer, every person looking to promote themselves and their work has asked. Drawing on ancient history and modern headlines - from vampire lore and Brahms's Lullaby to Instagram - Thompson explores the economics and psychology of why certain things become extraordinarily popular. With incisive analysis and captivating storytelling, he reveals that, though blockbuster films, Internet memes and number-one songs seem to have come out of nowhere, hits actually have a story and operate by certain rules. People gravitate towards familiar surprises: products that are bold and innovative, yet instantly comprehensible. Whether he is uncovering the secrets of JFK and Barack Obama's speechwriters or analysing the unexpected reasons for the success of Fifty Shades of Grey, Thompson goes beyond the cultural phenomena that make the news by revealing the desires that make us all human. While technology might change, he shows, our innate preferences do not, and throughout history hits have held up a mirror to ourselves. From the dawn of Impressionist art to the future of Snapchat, from small-scale Etsy entrepreneurs to the origin of Star Wars, Derek Thompson tells the fascinating story of how culture happens - and where genius lives.

Effective Prototyping for Software Makers

Effective Prototyping for Software Makers
A Book

by Jonathan Arnowitz,Michael Arent,Nevin Berger

  • Publisher : Elsevier
  • Release : 2010-07-19
  • Pages : 624
  • ISBN : 0080468969
  • Language : En, Es, Fr & De
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Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers. * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping

From Idea to Innovation

From Idea to Innovation
A Handbook for Inventors, Decision Makers and Organizations

by Bernd X. Weis

  • Publisher : Springer
  • Release : 2014-10-20
  • Pages : 263
  • ISBN : 3642541712
  • Language : En, Es, Fr & De
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The book assists in bringing together the three stakeholders of an innovation – inventor, decision maker and organization. These stakeholders have conflicting requirements and the book offers advice on how and by what methods they can communicate and the information that is expected and required in different phases of innovation. The perspectives of inventor, decision maker and organization are integrated in a business model that enables a common “language” and communication platform for the inevitably emerging tension field and that allows for asking and answering the right questions.

Shadow-Makers

Shadow-Makers
A Cultural History of Shadows in Architecture

by Stephen Kite

  • Publisher : Bloomsbury Publishing
  • Release : 2017-10-19
  • Pages : 360
  • ISBN : 1472588118
  • Language : En, Es, Fr & De
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The making of shadows is an act as old as architecture itself. From the gloom of the medieval hearth through to the masterworks of modernism, shadows have been an essential yet neglected presence in architectural history. Shadow-Makers tells for the first time the history of shadows in architecture. It weaves together a rich narrative – combining close readings of significant buildings both ancient and modern with architectural theory and art history – to reveal the key places and moments where shadows shaped architecture in distinctive and dynamic ways. It shows how shadows are used as an architectural instrument of form, composition, and visual effect, while also exploring the deeper cultural context – tracing differing conceptions of their meaning and symbolism, whether as places of refuge, devotion, terror, occult practice, sublime experience or as metaphors of the unconscious. Within a chronological framework encompassing medieval, baroque, enlightenment, sublime, picturesque, and modernist movements, a wide range of topics are explored, from Hawksmoor's London churches, Japanese temple complexes and the shade-patterns of Islamic cities, to Ruskin in Venice and Aldo Rossi and Louis Kahn in the 20th century. This beautifully-illustrated study seeks to understand the work of these shadow-makers through their drawings, their writings, and through the masterpieces they built.

Makers of the Media Mind

Makers of the Media Mind
Journalism Educators and their Ideas

by Wm. David Sloan

  • Publisher : Routledge
  • Release : 2014-07-10
  • Pages : 376
  • ISBN : 1136691545
  • Language : En, Es, Fr & De
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Makers of the Media Mind is a collection of analytical essays focusing on the most important and original ideas contributed to the field of mass communication by journalism educators. Divided into six sections representing the most prominent areas of specialization in the field, this text serves two significant purposes: first, it acquaints readers with the lives of preeminent journalism educators; second, it provides concise discussions and evaluations of the most compelling ideas those educators have to offer. The editor of, and contributors to, this text contend that ideas cannot be appreciated fully without an understanding of the creators of those same ideas. They hope that this volume's coverage of "creators" as well as concepts will demonstrate that journalism education has played a critical role in the making of the "media mind."

The New Game Makers Bible

The New Game Makers Bible
A Book

by Adam Jeremy Capps

  • Publisher : Adam Jeremy Capps
  • Release : 2021-08-25
  • Pages : 322
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

Makers at Work

Makers at Work
Folks Reinventing the World One Object Or Idea at a Time

by Steven Osborn

  • Publisher : Apress
  • Release : 2013-09-17
  • Pages : 324
  • ISBN : 1430259922
  • Language : En, Es, Fr & De
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"What do you get when you combine an electronics hobbyist, hacker, garage mechanic, kitchen table inventor, tinkerer, and entrepreneur? A maker, of course. Playful and creative, makers are--through expertise and experimentation--creating art, products, and processes that change the way we think and interact with the world ... Meet the individuals who define what it means to be a maker. Learn about the tools and technologies driving the new industrial revolution. Discover ways to scale your weekend project into a profitable business. See how others have used to crowdfunding to make their visions a reality. Learn how open-source hardware and software is enabling whole new categories of products by removing barriers of entry for inventors"--Page 4 of cover.

The Guerilla Film Makers Pocketbook

The Guerilla Film Makers Pocketbook
The Ultimate Guide to Digital Film Making

by Chris Jones,Genevieve Jolliffe,Andrew Zinnes

  • Publisher : Bloomsbury Publishing USA
  • Release : 2015-10-22
  • Pages : 320
  • ISBN : 1441147055
  • Language : En, Es, Fr & De
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IF YOU'VE NEVER MADE A FILM BEFORE, THIS AMAZING BOOK WILL TELL YOU: * How other young film makers made their first movie and found massive success * How to take your great ideas and turn them into great films * How to build a team to make your movie now * How to harness cheap technology to make expensive looking films * How to avoid hundreds of pitfalls many other film makers will fall into * How to find audiences and even make money from your movie Veterans of the indie film scene, the authors have produced numerous low budget feature films, sold projects to Hollywood studios, come perilously close to an Oscar nomination, and even ended up in prison! They're also the team behind the best selling Guerilla Film Makers Handbooks series, selling over 100,000 copies around the world and they've taught thousands of emerging film makers the key skills needed to make their own great movies to launch a career. Their offices are at Ealing Studios in London and in Los Angeles.

The Guerilla Film Makers Handbook

The Guerilla Film Makers Handbook
A Book

by Chris Jones,Genevieve Jolliffe

  • Publisher : A&C Black
  • Release : 2006-01-01
  • Pages : 768
  • ISBN : 9780826479884
  • Language : En, Es, Fr & De
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This third edition of the UK's best-selling filmmaker's bible, builds upon the most successful features of the previous books. Including illustrations, diagrams, and box-outs, this book comes with a DVD, packed with further interviews with filmmakers, as well as theatrical trailers.

Creating Makers: How to Start a Learning Revolution at Your Library

Creating Makers: How to Start a Learning Revolution at Your Library
How to Start a Learning Revolution at Your Library

by Megan Egbert

  • Publisher : ABC-CLIO
  • Release : 2016-07-18
  • Pages : 107
  • ISBN : 1440843872
  • Language : En, Es, Fr & De
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This book shows you how, even with a tight budget and limited space, you can foster "maker mentality" in your library and help patrons reap the learning benefits of making—with or without a makerspace. • Offers librarians creative ways to become involved in the exciting maker movement and encourage maker mentality among patrons • Presents an approach through which any library, no matter their size or budget, can participate • Speaks to all ages, experience levels, and educational levels • Fills a gap in the literature by providing libraries with limited resources the means to offer maker opportunities

Camel-makers

Camel-makers
Building Effective Teacher Teams Together : a Modern Fable for Educators

by Daniel L. Kain

  • Publisher : National Middle School Association
  • Release : 1998
  • Pages : 109
  • ISBN : 9781560901518
  • Language : En, Es, Fr & De
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(2) "What's This Thing Supposed To Do?": Teaming for a Purpose; (3) "Does She Always Have to Have the Last Word?": Developing Team Norms; (4) Melchuzar to the Rescue!: Team Leadership; (5) "I've Got a Great Idea. We'll Use a Hump!": Team Dialogues; (6) "That's Not the Way Horses Gallop!": Freeing Teams from Constraints; (7) "One Hump or Two?": Conflict on Teams; (8) "They're Laughing at Our Horse!": Teams and Boundary Relations; (9) "It's Not a Horse. It's a Camel!": Celebrating Team Accomplishments; and (10) Jamal Anticipators: A Bibliography.

Excellent Profit Makers

Excellent Profit Makers
A Book

by Aigbojie Ewalefoh

  • Publisher : Xulon Press
  • Release : 2008-03-01
  • Pages : 224
  • ISBN : 1604774266
  • Language : En, Es, Fr & De
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"Excellent Profit Makers" is designed to release the power of natural and spiritual success principles. The work unveils a new and profound light on the subject of sowing and reaping that many are ignorant of. (Practical Life)

Genius Makers

Genius Makers
The Mavericks Who Brought AI to Google, Facebook, and the World

by Cade Metz

  • Publisher : Penguin
  • Release : 2021-03-16
  • Pages : 336
  • ISBN : 1524742686
  • Language : En, Es, Fr & De
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"This colorful page-turner puts artificial intelligence into a human perspective. Through the lives of Geoff Hinton and other major players, Metz explains this transformative technology and makes the quest thrilling." —Walter Isaacson, author of The Code Breaker Recipient of starred reviews in both Kirkus and Library Journal THE UNTOLD TECH STORY OF OUR TIME What does it mean to be smart? To be human? What do we really want from life and the intelligence we have, or might create? With deep and exclusive reporting, across hundreds of interviews, New York Times Silicon Valley journalist Cade Metz brings you into the rooms where these questions are being answered. Where an extraordinarily powerful new artificial intelligence has been built into our biggest companies, our social discourse, and our daily lives, with few of us even noticing. Long dismissed as a technology of the distant future, artificial intelligence was a project consigned to the fringes of the scientific community. Then two researchers changed everything. One was a sixty-four-year-old computer science professor who didn’t drive and didn’t fly because he could no longer sit down—but still made his way across North America for the moment that would define a new age of technology. The other was a thirty-six-year-old neuroscientist and chess prodigy who laid claim to being the greatest game player of all time before vowing to build a machine that could do anything the human brain could do. They took two very different paths to that lofty goal, and they disagreed on how quickly it would arrive. But both were soon drawn into the heart of the tech industry. Their ideas drove a new kind of arms race, spanning Google, Microsoft, Facebook, and OpenAI, a new lab founded by Silicon Valley kingpin Elon Musk. But some believed that China would beat them all to the finish line. Genius Makers dramatically presents the fierce conflict among national interests, shareholder value, the pursuit of scientific knowledge, and the very human concerns about privacy, security, bias, and prejudice. Like a great Victorian novel, this world of eccentric, brilliant, often unimaginably yet suddenly wealthy characters draws you into the most profound moral questions we can ask. And like a great mystery, it presents the story and facts that lead to a core, vital question: How far will we let it go?

Good Idea. Now What?

Good Idea. Now What?
How to Move Ideas to Execution

by Charles T. Lee

  • Publisher : John Wiley & Sons
  • Release : 2012-01-05
  • Pages : 224
  • ISBN : 1118229916
  • Language : En, Es, Fr & De
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Proven pathways for taking ideas to implementation We all have ideas—things we want to do or create—but only some of us will do what it takes to see those ideas come to pass. In Good Idea. Now What? readers will discover some of the essential values and principles that guide successful idea-makers, including the leveraging of mixed environments for creativity, working through resistance and setbacks, developing a practical plan for implementation that works, navigating collaborative opportunities, and communicating your idea to make it truly remarkable. Whether you're just a creative type, or the leader of an organization, you must figure out a creative process and develop an infrastructure for implementing your ideas. Good Idea. Now What? offers systematic advice for moving your ideas to execution. It will show you: The fundamental elements of a good idea Tangible pathways to follow after initial inspiration The importance of branding and its impact on ideas Practical advice for developing a loyal tribe of supporters who will take your idea to a whole new level It's not enough to be inspired. Learn how to follow through on your ideas and discover how great an impact you can have!

The Ad-Makers

The Ad-Makers
How the Best TV Commercials are Produced

by Tom von Logue Newth

  • Publisher : CRC Press
  • Release : 2013-10-30
  • Pages : 176
  • ISBN : 1136016961
  • Language : En, Es, Fr & De
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The Ad-Makers looks at the cinematic form where commerce and creativity collide most dramatically: the TV commercial. Featuring interviews from top professionals in the field, the book provides the kind of behind-the-scenes expertise that it usually takes a lifetime of professional practice to acquire. Gathered from the disciplines of cinematography, directing, producing, and editing, the filmmakers tell the stories behind the making of some of the world’s top commercials. Each chapter includes an overview of best practice and a host of images—stills from the spots themselves and concept visuals. Exploring the creative process from conception to post-production, The Ad-Makers also covers developments within the industry precipitated by the digital age and the new challenges placed on ad-making by the explosion of social media. With special focus on the shooting and production elements of making a television advert, this book is ideal for all filmmakers who want to build a career in advertising or even feature films. • The stories behind some of the best-known TV commercials, as told by the people who made them • Top producers, designers, storyboarders, directors, editors, and visual effects creatives reveal the secrets of the television advertising industry