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Making Comics

Making Comics

by Scott McCloud

  • Publisher : Harper Collins
  • Release : 2011-10-18
  • Pages : 272
  • ISBN : 0062045849
  • Language : En, Es, Fr & De
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Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.

Making Comics

Making Comics

by Lynda Barry

  • Publisher : Drawn and Quarterly
  • Release : 2019-09-10
  • Pages : 200
  • ISBN : 9781770463691
  • Language : En, Es, Fr & De
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The idiosyncratic curriculum from the Professor of Interdisciplinary Creativity will teach you how to draw and write your story Hello students, meet Professor Skeletor. Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.

Art of Making Comics

Art of Making Comics

by Alex Simmons

  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-11-07
  • Pages : 78
  • ISBN : 9781539828235
  • Language : En, Es, Fr & De
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Action, adventure, sci-fi and humor! These are some of the arenas artists and fans have explored for generations. The Art of Making Comics can help buddying artists by introducing them to the whole process of creating comics- from idea to script, to full color art and publication. Professional writer and publisher Alex Simmons (Batman, Tarzan, Archie, Blackjack, & Race Against Time, etc.) explains jobs, terms, writing tips and more.

The DC Comics Guide to Creating Comics

The DC Comics Guide to Creating Comics
Inside the Art of Visual Storytelling

by Carl Potts

  • Publisher : Watson-Guptill
  • Release : 2013-10-08
  • Pages : 192
  • ISBN : 0385344732
  • Language : En, Es, Fr & De
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The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series. From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.

Comics, Manga, and Graphic Novels: A History of Graphic Narratives

Comics, Manga, and Graphic Novels: A History of Graphic Narratives
A History of Graphic Narratives

by Robert Petersen

  • Publisher : Praeger
  • Release : 2010-11-18
  • Pages : 274
  • ISBN : 0313363315
  • Language : En, Es, Fr & De
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This text examines comics, graphic novels, and manga with a broad, international scope that reveals their conceptual origins in antiquity. • Includes numerous illustrations of British satirical prints, Japanese woodblock prints, and the art of prominent illustrators • Includes a chapter on the latest developments in digital comics

Making Comics

Making Comics

by Lynda Barry

  • Publisher : Drawn & Quarterly
  • Release : 2020-08-28
  • Pages : 204
  • ISBN : 1770464204
  • Language : En, Es, Fr & De
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The bestselling, idiosyncratic curriculum from a 2019 MacArthur Fellow will teach you how to draw and write your story “The self-help book of the year.”—The New York Times Hello students, meet Professor Skeletor. Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.

Making Comics: A Practical Guide

Making Comics: A Practical Guide

by Dave Gibbons,Tim Pilcher

  • Publisher : Chartwell Books
  • Release : 2019-09-17
  • Pages : 192
  • ISBN : 9780785837374
  • Language : En, Es, Fr & De
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In Eisner Award–nominated Making Comics, Dave Gibbons offers a class in creating comic books. Learn scriptwriting, page layouts, lettering, and more from the incredible artist behind Watchmen! This “How It's Done” book reveals insider hints, tips, and tricks from one of the world’s greatest comic creators, all in his own words. The artist behind juggernauts like Watchmen and The Green Lantern, Dave Gibbons, is here to teach you scriptwriting, page layouts, lettering, cover designs, and more, with scans of original artwork and rarely seen workings to illustrate his personal creative processes. Making Comics covers both Gibbons' hand-drawn and digital design techniques in depth. An early adopter of computer design in comic creation, all his lettering is digital, and he even has his own “hand-lettered” font. This is your chance to gain insight to Gibbons' digital work, from his computer coloring and 3-D modelling with Angus McKie on Give Me Liberty, to his work on The Originals using digital grey tones. You’ll learn how he layers text for editing, creates effects such as flares and neon glows, and prepares artwork for print and online. Making Comics is everything you need to know to get started creating great comic books.

Creating Comics as Journalism, Memoir and Nonfiction

Creating Comics as Journalism, Memoir and Nonfiction

by Randy Duncan,Michael Ray Taylor,David Stoddard

  • Publisher : Routledge
  • Release : 2015-10-08
  • Pages : 256
  • ISBN : 1317913191
  • Language : En, Es, Fr & De
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This book provides student journalists, artists, designers, creative writers and web producers with the tools and techniques they need to tell nonfiction stories visually and graphically. Weaving together history, theory, and practical advice, seasoned nonfiction comics professors and scholars Randy Duncan, Michael Ray Taylor and David Stoddard present a hands-on approach to teach readers from a range of backgrounds how to develop and create a graphic nonfiction story from start to finish. The book offers guidance on: -how to find stories and make use of appropriate facts and visuals; -nonfiction narrative techniques; -artist's tools and techniques; -print, digital, and multimedia production; -legal and ethical considerations. Interviews with well-known nonfiction comics creators and editors discuss best practices and offer readers inspiration to begin creating their own work, and exercises at the end of each chapter encourage students to hone their skills.

MAKING COMICS; The MickMacks Meatbucket Way

MAKING COMICS; The MickMacks Meatbucket Way

by Jarrod Elvin

  • Publisher : Lulu.com
  • Release : 2013-02-24
  • Pages : 52
  • ISBN : 130075785X
  • Language : En, Es, Fr & De
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If you like comic books and are interested in starting out to make your own, but never quite knew how to go about it, then this book is for you! MAKING COMICS; The MickMacks Meatbucket way is a compilation of the lesson handouts from MickMacks Meatbucket comic school, started by Jarrod Elvin in 2012. it takes you through each aspect of creating your own independent black and white comic books from scratch, from pre production to self publishing and everything in between!.

Guide to Creating Comic in 3-D

Guide to Creating Comic in 3-D

by Kate Howard,Dav Pilkey

  • Publisher : Scholastic Incorporated
  • Release : 2019-10
  • Pages : 128
  • ISBN : 9781338568844
  • Language : En, Es, Fr & De
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Dog Man -- from the #1 New York Times bestselling series from Dav Pilkey -- comes to life in this cool 3-D book! George and Harold know a LOT about making comic books. (Remember their Captain Underpants comics?) But before they told you that story, first they told you the story of Dog Man -- part dog, part man, and all cop! Want to know how George and Harold come up with hilarious heroes like Dog Man and Li'l Petey and Chief? And how do they think up such wretched villains, like Petey and Piggy and Philly? Now's your chance to find out! The boys will give step-by-step instructions on how to draw some of their best Dog Man characters. Plus, get advice on how to create your own funny comic-book characters -- and bring them to life in 3-D! This book is packed with 3-D glasses; a write-on, wipe-off pen; a drawing pad; and over 30 stickers from the New York Times bestselling series!

Words for Pictures

Words for Pictures
The Art and Business of Writing Comics and Graphic Novels

by Brian Michael Bendis

  • Publisher : Watson-Guptill
  • Release : 2014-07-22
  • Pages : 224
  • ISBN : 0770434363
  • Language : En, Es, Fr & De
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Best-selling Marvel Comics writer Brian Michael Bendis reveals the comic book writing secrets behind his work on The Avengers, Ultimate Spider-Man, All-New X-Men, and more. Arguably the most popular writer in modern comics, Brian Michael Bendis shares the tools and techniques he uses to create some of the most popular comic book and graphic novel stories of all time. Words for Pictures provides a fantastic opportunity for readers to learn from a creator at the very top of his field. Bendis's step-by-step lessons teach comics writing hopefuls everything they'll need to take their ideas from script to dynamic sequential art. The book's complete coverage exposes the most effective methods for crafting comic scripts, showcases insights from Bendis's fellow creators, reveals business secrets all would-be comics writers must know, and challenges readers with exercises to jumpstart their own graphic novel writing success.

Drawing Comics Lab

Drawing Comics Lab
52 Exercises on Characters, Panels, Storytelling, Publishing & Professional Practices

by Robyn Chapman

  • Publisher :
  • Release : 2012-11-01
  • Pages : 136
  • ISBN : 1592538126
  • Language : En, Es, Fr & De
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Do you dream of becoming a comic artist? Drawing Comics Lab covers all of the basic steps necessary to produce a comic, from the first doodle to the finished publication. This easy-to-follow book is designed for the beginning or aspiring cartoonist; both children and adults will find the techniques to be engaging and highly accessible. Featured artists include: - James Sturm - Tom Hart - Jessica Abel - Matt Madden - Eddie Campbell - And many others Start your comic adventures today with Drawing Comics Lab!

Creating Comics from Start to Finish

Creating Comics from Start to Finish
Top Pros Reveal the Complete Creative Process

by Buddy Scalera

  • Publisher : IMPACT
  • Release : 2011-03-20
  • Pages : 176
  • ISBN : 9781600617676
  • Language : En, Es, Fr & De
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You Can Work Professionally in Comics! Jump-start your comic book career! Creating Comics From Start to Finish tells you everything about how today's mainstream comic books are produced and published. Top working professionals detail how comics are created from concept to completion. Dig deep into every step of the process including writing, editing, penciling, inking, coloring, lettering and even publishing. Working professionals talk candidly about breaking into (and staying in) this exciting industry. Interviews and advice from: Mike Marts, Editor—Batman Mark Waid, Writer—Kingdom Come, Flash, Irredeemable Darick Robertson, Penciler—Wolverine, The Boys, Transmetropolitan Rodney Ramos, Inker—Green Lantern, Punisher Brian Haberlin, Colorist—Witchblade, Spawn Chris Eliopoulos, Letterer—Pet Avengers, Spider-Man, X-Men Joe Quesada, Chief Creative Officer—Marvel Comics Stan Lee, Former President, Chairman—Marvel Comics

Write or Wrong: A Writer's Guide to Creating Comics

Write or Wrong: A Writer's Guide to Creating Comics

by Dirk Manning

  • Publisher : Caliber Comics
  • Release : 2019-08-23
  • Pages : 219
  • ISBN : 1681005603
  • Language : En, Es, Fr & De
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For over five years Dirk Manning's "Write or Wrong" column at Newsarama has provided aspiring writers with candid advice, anecdotes and inspiration about how to successfully meet artists, create comics, and get them published. At long last, Dirk collects key columns from his popular long-running series with each installment personally revisited by Manning in preparation for this release. Write or Wrong: A Writer's Guide to Creating Comics is an invaluable tool for anyone seeking to create comics, improve their knowledge of the industry and the craft, and/or be simultaneously entertained and informed by this remarkable, forthright and ultimately charming writer as he openly discusses how to overcome the odds and create comics, even if you can't draw them yourself.

So, You Want to Be a Comic Book Artist?

So, You Want to Be a Comic Book Artist?
The Ultimate Guide on How to Break Into Comics!

by Philip Amara

  • Publisher : Simon and Schuster
  • Release : 2012-09-04
  • Pages : 176
  • ISBN : 1442457171
  • Language : En, Es, Fr & De
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Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics. The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running. So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.

Myth-making: Comics and Graphic Novels

Myth-making: Comics and Graphic Novels
Who are They Really For?

by Cerys Evans

  • Publisher :
  • Release : 1998
  • Pages : 329
  • ISBN :
  • Language : En, Es, Fr & De
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The Ultimate Guide to Creating Comics

The Ultimate Guide to Creating Comics

by Juan Calle,William Potter

  • Publisher : Arcturus Publishing
  • Release : 2019-10-18
  • Pages : 329
  • ISBN : 1838578919
  • Language : En, Es, Fr & De
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Packed with professional tips, insider techniques, and clear, step-by-step instructions, this book is your must-have guide to telling action-packed comic stories. • Learn how to write, draw, ink, and bring to life comic scenes in easy-to-follow steps. • Create your own awesome cast of comic book characters, from charismatic heroes to monstrous villains and sinister criminal masterminds. • Harness advanced techniques such as dramatic use of perspective, engaging dialogue, and dynamic panel progressions.

Drawing Comics Lab

Drawing Comics Lab
52 Exercises on Characters, Panels, Storytelling, Publishing & Professional Practices

by Robyn Chapman

  • Publisher :
  • Release : 2012-11-01
  • Pages : 136
  • ISBN : 1592538126
  • Language : En, Es, Fr & De
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Do you dream of becoming a comic artist? Drawing Comics Lab covers all of the basic steps necessary to produce a comic, from the first doodle to the finished publication. This easy-to-follow book is designed for the beginning or aspiring cartoonist; both children and adults will find the techniques to be engaging and highly accessible. Featured artists include: - James Sturm - Tom Hart - Jessica Abel - Matt Madden - Eddie Campbell - And many others Start your comic adventures today with Drawing Comics Lab!

Reinventing Comics

Reinventing Comics
How Imagination and Technology Are Revolutionizing an Art Form

by Scott McCloud

  • Publisher : Harper Collins
  • Release : 2000-07-25
  • Pages : 256
  • ISBN : 0060953500
  • Language : En, Es, Fr & De
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In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas

Make Comics Like the Pros

Make Comics Like the Pros
The Inside Scoop on How to Write, Draw, and Sell Your Comic Books and Graphic Novels

by Greg Pak,Fred Van Lente

  • Publisher : Watson-Guptill Publications
  • Release : 2014
  • Pages : 152
  • ISBN : 0385344635
  • Language : En, Es, Fr & De
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Provides an introduction to the comics industry, with information on how to create a comic, the importance of artistic collaboration, and selling personal comics.