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Networked Graphics

Networked Graphics
Building Networked Games and Virtual Environments

by Anthony Steed,Manuel Fradinho Oliveira

  • Publisher : Elsevier
  • Release : 2009-10-30
  • Pages : 536
  • ISBN : 9780080922232
  • Language : En, Es, Fr & De
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Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed.

Computational Science - ICCS 2007

Computational Science - ICCS 2007
7th International Conference, Beijing China, May 27-30, 2007, Proceedings, Part II

by Yong Shi,Geert Dick van Albada,Jack Dongarra,Peter M.A. Sloot

  • Publisher : Springer
  • Release : 2007-07-14
  • Pages : 1240
  • ISBN : 3540725865
  • Language : En, Es, Fr & De
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Part of a four-volume set, this book constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. The papers cover a large volume of topics in computational science and related areas, from multiscale physics to wireless networks, and from graph theory to tools for program development.

Digital Illusion

Digital Illusion
Entertaining the Future with High Technology

by Clark Dodsworth

  • Publisher : Addison-Wesley Professional
  • Release : 1998
  • Pages : 545
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Digital Illusion represents entertainment in the age of powerful computers and unlimited imagination. Combining traditional entertainment skills with advanced tools and methods in computer graphics and image processing, the producers of interactive games, multimedia networks, virtual reality environments, and theme park rides are reshaping one of the largest industries in the world. As new ways of interaction emerge, and as innovative new products appear, boardrooms from Silicon Valley to Hollywood are preparing for their own heart-thumping ride into some future space. This book is the first to detail the design and implementation of computer-based entertainment. Editor Clark Dodsworth has pulled together key players in the field to share their keen insights and invaluable experiences. These contributors describe first the recent developments in graphics, simulation, and animation that have led to advances in interactive entertainment. Then, in discussing such topics as location-based entertainment, image generators and tools, flight simulators, sensory displays, interface design, and play environments, they suggest how new ideas already are affecting the way we play and the way we live. To ground this discussion in reality, the book describes, with good examples, the infrastructure required to develop the new technologies of illusion; it also explores some of the practical issues involved in designing virtual entertainment. Finally, contributors examine the history and the economics of the field, with a critical eye to future developments. If you are a player in the computer or entertainment industry, or even if you just look forward to a new ride, you will enjoy this book. Digital Illusion is pure adrenaline! 0201847809B04062001

Avatars in Networked Virtual Environments

Avatars in Networked Virtual Environments
A Book

by Tolga K. Çapin,Igor S. Pandzic,Nadia Magnenat-Thalmann,Daniel Thalmann

  • Publisher : John Wiley & Sons Incorporated
  • Release : 1999-07-30
  • Pages : 269
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Avatars in Networked Virtual Environments Tolga K. Çapin Computer Graphics Lab, EPFL, Lausanne, Switzerland Igor S. Pandzic MIRALab, University of Geneva, Switzerland Nadia Magnenat-Thalmann MIRALab, University of Geneva, Switzerland Daniel Thalmann Computer Graphics Lab, EPFL, Lausanne, Switzerland Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games and parties. Networked Virtual Environments (NVEs) are systems that allow distant users to interact in a common Virtual Environment. One of the areas of research in NVEs is the user representation or 'avatar', the way that participants are geographically represented in Virtual Environments. * Examines solutions to the Virtual Life Network (VLNET) system, a flexible framework for Virtual Humans in NVEs * Presents different means of facial communication, gesture and non-verbal communication * Provides details for solving all problems of handling Virtual Human data across the network * Analyses the potential relation of the future MPEG-4 standard to NVEs * Discusses the standardisation of Virtual Humans in VRML * Includes applications such as a Virtual tennis game and studies the experimental results and achievements. Essential reading for a wide-ranging audience including computer scientists, engineers in communication systems, undergraduate and postgraduate students of computer science, and researchers in computer animation, visualisation and communications technology.

Advances in Image and Video Technology

Advances in Image and Video Technology
Second Pacific Rim Symposium, PSIVT 2007 Santiago, Chile, December 17-19, 2007 Proceedings

by Domingo Mery

  • Publisher : Springer Science & Business Media
  • Release : 2007-11-29
  • Pages : 961
  • ISBN : 354077128X
  • Language : En, Es, Fr & De
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This book constitutes the refereed proceedings of the Second Pacific Rim Symposium on Image and Video Technology, PSIVT 2007, held in Santiago, Chile, in December 2007. The 75 revised full papers presented together with four keynote lectures were carefully reviewed and selected from 155 submissions. The symposium features ongoing research including all aspects of video and multimedia, both technical and artistic perspectives and both theoretical and practical issues.

PC Graphics & Video

PC Graphics & Video
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 1996
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Trends & Applications, 1985

Trends & Applications, 1985
Proceedings : Utilizing Computer Graphics, May 20-22, 1985, Sheraton Inn, Northwest Washington, Silver Spring, Maryland ; Sponsored by IEEE Computer Society, Washington Chapter [and] National Bureau of Standards, U.S. Dept. of Commerce

by Anonim

  • Publisher : IEEE
  • Release : 1985
  • Pages : 153
  • ISBN : 9780818606304
  • Language : En, Es, Fr & De
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Proceedings of the Symposium on Trends and Applications

Proceedings of the Symposium on Trends and Applications
A Book

by Symposium on Trends and Applications

  • Publisher : Unknown Publisher
  • Release : 1985
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Augmented and Virtual Reality

Augmented and Virtual Reality
First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014, Revised Selected Papers

by Lucio Tommaso De Paolis,Antonio Mongelli

  • Publisher : Springer
  • Release : 2014-12-09
  • Pages : 466
  • ISBN : 331913969X
  • Language : En, Es, Fr & De
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This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).

Advances in Object-oriented Graphics I

Advances in Object-oriented Graphics I
A Book

by Edwin H. Blake,Peter Wisskirchen

  • Publisher : Springer
  • Release : 1991
  • Pages : 218
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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NASA Technical Memorandum

NASA Technical Memorandum
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2021
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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An Introduction to Computer Graphics Concepts

An Introduction to Computer Graphics Concepts
From Pixels to Pictures

by Jayna Pike,Sun Microsystems

  • Publisher : Addison-Wesley
  • Release : 1991
  • Pages : 209
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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This excellent introduction to the basic concepts and mechanisms of computer graphics provides an overview of the many uses of computer graphics, including advanced graphics and image processing applications for science and engineering.

Virtual Reality and Virtual Environments in 10 Lectures

Virtual Reality and Virtual Environments in 10 Lectures
A Book

by Stanislav Stanković

  • Publisher : Morgan & Claypool Publishers
  • Release : 2015-10-19
  • Pages : 198
  • ISBN : 1627058257
  • Language : En, Es, Fr & De
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The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail.

Computer Graphics in Application

Computer Graphics in Application
A Book

by George R. Marshall

  • Publisher : Reston Publishing Company
  • Release : 1987
  • Pages : 454
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Machine Design

Machine Design
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 1995
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Networked Virtual Environments

Networked Virtual Environments
Design and Implementation

by Sandeep Singhal,Michael Zyda

  • Publisher : Addison-Wesley Professional
  • Release : 1999
  • Pages : 331
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Introduction to the principles and practices underlying state-of-the-art applications in this emerging field.

PC

PC
The Independent Guide to IBM Personal Computers

by Anonim

  • Publisher : Unknown Publisher
  • Release : 1987
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Supercomputing '88: Technology assessment, industrial supercomputer outlooks, European supercomputing accomplishments, and performance & computations

Supercomputing '88: Technology assessment, industrial supercomputer outlooks, European supercomputing accomplishments, and performance & computations
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 1988
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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Proceedings: Technology assessment, industrial supercomputer outlooks, European supercomputing accomplishments, and performance & computations

Proceedings: Technology assessment, industrial supercomputer outlooks, European supercomputing accomplishments, and performance & computations
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 1988
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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FLEXIBLE AUTOMATIC DISCRETE PARTS ASSEMBLY. ANNUAL REPORT September 01, 1986 - August 31, 1987

FLEXIBLE AUTOMATIC DISCRETE PARTS ASSEMBLY. ANNUAL REPORT September 01, 1986 - August 31, 1987
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2021
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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