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The Cinematic Art of World of Warcraft

The Cinematic Art of World of Warcraft
A Book

by Greg Solano

  • Publisher : Unknown Publisher
  • Release : 2019-10-15
  • Pages : 240
  • ISBN : 9781945683671
  • Language : En, Es, Fr & De
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With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.

Cinematic Art of World of Warcraft

Cinematic Art of World of Warcraft
A Book

by Gregory Solano,Matt Burns

  • Publisher : Cinematic Art of World of Warcraft
  • Release : 2019-10
  • Pages : 288
  • ISBN : 9781789092981
  • Language : En, Es, Fr & De
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The drums of war thunder once again... World of Warcraft redefined online gaming for millions and millions of people, and in the fifteen years since its launch, each new chapter in the game's story has been bolstered through the Blizzard Entertainment's incredible cinematics. The Cinematic Art of World of Warcraft goes behind the scenes with the team who built the game's stunning movies. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion. The first instalment in a new series, The Cinematic Art of World of Warcraft: Volume 1 is a visual chronicle covering the cinematics from the beginning of World of Warcraft through to the Warlords of Draenor expansion

The Cinematic Art of World of Warcraft

The Cinematic Art of World of Warcraft
The Wrath of the Lich King

by Blizzard Entertainment

  • Publisher : Unknown Publisher
  • Release : 2012-10-16
  • Pages : 154
  • ISBN : 9781608872084
  • Language : En, Es, Fr & De
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Gaming fans have been waiting for this reprint of The Wrath of the Lich King, with cinematic art from World of Warcraft that offers a rare, behind-the-series look for collectors. Fans can experience Northrends icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game.

Cinematic Art of World of Warcraft

Cinematic Art of World of Warcraft
Wrath of the Lich King

by Insight Editions,PALACE EDITIONS

  • Publisher : Insight Editions
  • Release : 2009-01-01
  • Pages : 160
  • ISBN : 9781933784816
  • Language : En, Es, Fr & De
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Gaming fans have been waiting more than two years for WRATH OF THE LICH KING the latest addition to World of Warcraft. Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

Cinematic Art of World of Warcraft [PACKAGED for BLIZZARD]

Cinematic Art of World of Warcraft [PACKAGED for BLIZZARD]
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2019-08-27
  • Pages : 240
  • ISBN : 9781683837978
  • Language : En, Es, Fr & De
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The Cinematic Art of Overwatch

The Cinematic Art of Overwatch
A Book

by Matt Burns

  • Publisher : Unknown Publisher
  • Release : 2020-10-20
  • Pages : 244
  • ISBN : 9781945683640
  • Language : En, Es, Fr & De
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Starting with the announcement trailer in 2014, Overwatch's award-winning cinematics captured the hearts of millions across the world, introducing them to a hopeful science-fiction world where heroes are needed. Crafting these animated shorts required the Blizzard cinematics team to explore new ways of animated film making with a bold new art style, more frequent releases, and intimate collaboration with the game team. The Cinematic Art of Overwatch chronicles this journey, featuring never-before-seen art and anecdotes that illustrate how Overwatch's richly imagined characters and world were brought to life through cinematic storytelling.

The Art of Diablo

The Art of Diablo
A Book

by Jake Gerli

  • Publisher : Unknown Publisher
  • Release : 2019-11-03
  • Pages : 250
  • ISBN : 9781945683657
  • Language : En, Es, Fr & De
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For more than twenty years, the artists behind Diablo have conjured new visions of the heavens and the hells, built nightmarish corridors filled with monsters and demons, and unleashed swarms of malevolent creatures upon tens of millions of players worldwide. Featuring never before seen content, The Art of Diablo plunges into the concept, design, and environmental art that has defined the world of Sanctuary and the Eternal Conflict at the core of Blizzard Entertainment's action-packed dungeon-crawling game.

The Art of Warcraft

The Art of Warcraft
A Book

by Jeff Green,Bart Farkas

  • Publisher : Brady
  • Release : 2002
  • Pages : 175
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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BradyGames The Art of Warcraft features an inside look at the stunning art from the Warcraft series. Art from every stage of game development will be included, from early concepts to finished pieces, along with behind-the-scenes commentary from the Blizzard development team. Enoromous coverage including Warcraft III: Reign of Chaos, Warcraft II, and Warcraft, plus an exclusive glimpse at the upcoming World of Warcraft game. Anecdotal captions relevant to the story and events of the Warcraft series are also included. This timeless reference piece will give countless hours of enjoyment to avid Warcraft gamers everywhere!

Game Informer Magazine

Game Informer Magazine
For Video Game Enthusiasts

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2009-05
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment
A Book

by Nick Carpenter

  • Publisher : Insight Editions
  • Release : 2013-02-12
  • Pages : 376
  • ISBN : 9781608870271
  • Language : En, Es, Fr & De
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Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled. Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development. An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.

Transmediations

Transmediations
Communication Across Media Borders

by Niklas Salmose,Lars Elleström

  • Publisher : Routledge
  • Release : 2019-12-10
  • Pages : 284
  • ISBN : 1000761304
  • Language : En, Es, Fr & De
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This collection offers a multi-faceted exploration of transmediations, the processes of transfer and transformation that occur when communicative acts in one medium are mediated again through another. While previous research has explored these processes from a broader perspective, Salmose and Elleström argue that a better understanding is needed of the extent to which the outcomes of communicative acts are modified when transferred across multimodal media toward fostering a better understanding of our knowledge of communication more generally. Building on this imperative as a point of departure, the book details a variety of transmediations, viewed through three different lenses. The first part of the volume looks at narrative transmediations, building on existing work done by Marie-Laure Ryan on transmedia storytelling. The second section focuses less on narratological instances and more on the spatial dynamics of transmediation and the role of embodiment in the process. The final third of the book explores the challenges of transmediating scientific data into narrative format in the context of environmental issues. Taken together, these sections highlight a range of case studies of transmediations and in turn, the complexity and variety of the process, informed by the different methodologies of the different disciplines to which these transmediations belong. This innovative volume will be of particular interest to students and scholars in multimodality, communication, intermediality, semiotics, and adaptation studies.

The Aesthetics of Violence

The Aesthetics of Violence
Art, Fiction, Drama and Film

by Robert Appelbaum

  • Publisher : Rowman & Littlefield
  • Release : 2017-11-30
  • Pages : 196
  • ISBN : 178660504X
  • Language : En, Es, Fr & De
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Offering an ambitious study of the aesthetics of violence across art, literature, film and theatre, this volume brings together traditional German aesthetic and social theory with the modern problem of violence in art. Written in an engaging style, the book includes examples ranging from Homer and Shakespeare to slasher films and performance art.

The Art of Overwatch, Volume 2

The Art of Overwatch, Volume 2
A Book

by Matt Burns

  • Publisher : Unknown Publisher
  • Release : 2021-10-15
  • Pages : 368
  • ISBN : 9781950366668
  • Language : En, Es, Fr & De
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Complete your collection and dig deeper into the evolution of Overwatch with The Art of Overwatch Volume 2, your guide to the art, design, and creation of one of the most popular FPS games of all time! This gorgeous compendium showcases new content from summer 2017 onward, including the development process around fan-favorite heroes, environments, and cinematics. Beyond new content, this all-encompassing guide goes further, expanding on the construction of unique, event-driven game modes, NPC design, and more. Don't miss this beautiful collection, meticulously crafted with the Overwatch game team! Includes: Introduction and commentary from the Overwatch game team Development story behind skins, events, and unique game modes Never-before-seen concept art for new characters from Doomfist to Echo Sneak peek at Overwatch 2 Also available in stunning Limited Edition from Dark Horse

The Art of Hearthstone

The Art of Hearthstone
Year of the Mammoth

by Robert Brooks

  • Publisher : Art of Hearthstone
  • Release : 2020-10-13
  • Pages : 144
  • ISBN : 9781950366224
  • Language : En, Es, Fr & De
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For over a quarter of a century, players of Warcraft and World of Warcraft have been treated to a treasure trove of artifacts, gear, weaponry, and trinkets of both awe and amusement. Now players can get an in-depth look at the items they have collected . . . and some they might not have just yet. With exquisite art, innovative design, and a framing story involving the no-nonsense Matthias Shaw and high-spirited Captain Flynn Fairwind, this book covers the continent of the Eastern Kingdoms, from Stormwind to Stranglethorn, plaguelands to palaces, and all the lands in-between.

The Art of Hearthstone: Year of the Dragon

The Art of Hearthstone: Year of the Dragon
A Book

by Robert Brooks

  • Publisher : Unknown Publisher
  • Release : 2021-10-15
  • Pages : 144
  • ISBN : 9781950366583
  • Language : En, Es, Fr & De
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A motley crew of singing villains. A ragtag team of adventurers. A conflict that could decide the fate of Azeroth itself. It's safe to say that Hearthstone's never looked so exciting! For the first time, Blizzard Entertainment's collectible card game told a complete, continuous story across three expansions. The Art of Hearthstone, Volume V: Year of the Dragon shows hundreds of fantastic illustrations created by dozens of artists for the game's cards, cinematics, and concept art, as well as diving deep into the creative process and pipeline that made the Year of Dragon one of Hearthstone's most ambitious.

Performativity in Art, Literature, and Videogames

Performativity in Art, Literature, and Videogames
A Book

by Darshana Jayemanne

  • Publisher : Springer
  • Release : 2017-07-12
  • Pages : 331
  • ISBN : 3319544519
  • Language : En, Es, Fr & De
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This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

ART OF MARVEL STUDIOS: BLACK PANTHER

ART OF MARVEL STUDIOS: BLACK PANTHER
A Book

by Anonim

  • Publisher : Marvel Entertainment
  • Release : 2018-09-24
  • Pages : 329
  • ISBN : 130250696X
  • Language : En, Es, Fr & De
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Following the events of Captain America: Civil War, T'Challa returns home to Wakanda to take his place as king. But when two new enemies conspire to destroy the country, the Black Panther must team up with members of the Dora Milaje-Wakanda's special forces-and CIA agent Everett Ross to protect his home from being dragged into a world war. Go behind the scenes with exclusive concept artwork and in-depth analysis from the filmmakers in this keepsake volume!

The Road To Marvel's Avengers

The Road To Marvel's Avengers
Endgame - The Art Of The Marvel Cinematic Universe

by Eleni Roussos

  • Publisher : Marvel Entertainment
  • Release : 2019-04-24
  • Pages : 240
  • ISBN : 1302510487
  • Language : En, Es, Fr & De
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The fourth installment in the blockbuster Avengers saga is about to hit theaters! An action epic like no other, it will be the culmination of 22 interconnected films — and audiences will witness the finale of this epic journey across the length and breadth of the Marvel Cinematic Universe! This collectible volume features art from the films leading up to this thrilling event — including additional behind-the-scenes images, interviews and photography from Avengers: Infinity War! Relive the road to the fourth Avengers film, and prepare yourself for the cinematic experience of a lifetime!

Machinima

Machinima
The Art and Practice of Virtual Filmmaking

by Phylis Johnson,Donald Pettit

  • Publisher : McFarland
  • Release : 2014-01-10
  • Pages : 327
  • ISBN : 0786488387
  • Language : En, Es, Fr & De
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Unlike traditional animation techniques that use specialized 3D animation software, machinima—a term derived from the words “machine” and “cinema”—records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.

Computer Gaming World

Computer Gaming World
A Book

by Anonim

  • Publisher : Unknown Publisher
  • Release : 2002
  • Pages : 329
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
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