Download The Ultimate Character Design Ebook PDF

Cartooning

Cartooning
The Ultimate Character Design Book

by Christopher Hart

  • Publisher : Unknown Publisher
  • Release : 2009-01-06
  • Pages : 131
  • ISBN : 9781439587980
  • Language : En, Es, Fr & De
GET BOOK

Provides tips and instructions for how to draw human cartoon characters, including facial expressions, hairstyles, and clothing, and offers examples of such familiar characters as a diner waitress, school psychologist, and computer nerd.

Haruhiko Mikimoto Character Design Archives (Updated English Edition)

Haruhiko Mikimoto Character Design Archives (Updated English Edition)
A Book

by Anonim

  • Publisher : Pie International
  • Release : 2021-04-06
  • Pages : 208
  • ISBN : 9784756253132
  • Language : En, Es, Fr & De
GET BOOK

The ultimate illustration collection of Haruhiko Mikimoto, one of the greatest character designers in Japanese animation, now available in an updated English edition! Haruhiko Mikimoto is a Japanese illustrator, manga artist, and character designer who has led the Japanese animation industry for more than 35 years. He has participated in the creation of a number of masterpiece animation works that have gone down in the history of Japanese animation, and has created numerous unique and beautiful characters that have become an indispensable element in each animation work. His work is not only historically valuable, but it also influences young animators who are active in the modern anime industry, along with people who aspire to be part of it. This book offers a thorough introduction to the process of creating various masterpiece characters from "KABANERI OF THE IRON FORTRESS" to "Mobile Suit GUNDAM: 0080 War in the Pocket", "Gunbuster", and "Mobile Suit GUNDAM Hathaway". Handwritten comments by Haruhiko Mikimoto are featured next to some character images, which help the readers to know more details of the character designing process. In addition to original character drawings, this book also contains character design rough sketches, character illustrations, and original cell illustrations of animation masterpieces that Haruhiko Mikimoto has contributed. Until now, this book was only available in Japan. Now it has been revised and updated, making it available for all the Haruhiko Mikimoto fans in the world. Why not discover the origins of Haruhiko Mikimoto's imagination yourself?

Character Design Quarterly 1

Character Design Quarterly 1
Visual Development - Illustration - Concept Art

by 3dtotal Publishing

  • Publisher : Character Design Quarterly
  • Release : 2017-08-15
  • Pages : 104
  • ISBN : 9781909414556
  • Language : En, Es, Fr & De
GET BOOK

Character Design Quarterly is the ultimate source of inspiration and education for artists and animators interested in character development.

Ultimate Character Development and Design

Ultimate Character Development and Design
Sketch Book - For Cartoonists, Artists, Illustrators, Cosplay and More.

by MS Paper Company

  • Publisher : Unknown Publisher
  • Release : 2021-01-28
  • Pages : 274
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
GET BOOK

THIS BOOK CONTAINS DESIGN TEMPLATE AND CHARACTER BRIEFING NOTES Develop your inner creative with this sketch book. Design your unique looks with colored pencils, markers, crayons and design your character exactly how you want it to look. This book is truly designed for all levels of artists, from those begging their journey to those who are industry driver and require easy to use templates for fast character production. The Ultimate Character Development and Design Sketch Book Contains: 16 chapters (each chapter is dedicated to an individual character) Each chapter contains test pages and a final design page. Each chapter contains Character Profile page 2 pages of test front torsos to perfect your design 1 final front torso design page 2 pages of test back torsos to perfect your design 1 final front torso design page 1 page of right and left test arms 1 page of final arms 2 pages of test legs 1 page of final leg designs 1 page of right and left side head (two each) 2 pages of final right and left side design 1 page of test forward faceing heads 1 final design face page.

The Silver Way

The Silver Way
Techniques, Tips, and Tutorials for Effective Character Design

by Stephen Silver

  • Publisher : Unknown Publisher
  • Release : 2017-04
  • Pages : 248
  • ISBN : 9781624650345
  • Language : En, Es, Fr & De
GET BOOK

"Whether you're a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of college looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chock-full of fun drawing techniques and easy-to-follow tutorials, The Silver Way is the kind of educational art book you'll revisit again and again for guidance, encouragement, and inspiration."--

Character Design Quarterly 3

Character Design Quarterly 3
Visual Development Illustration Concept Art

by 3dtotal Publishing

  • Publisher : Character Design Quarterly
  • Release : 2018-01-09
  • Pages : 104
  • ISBN : 9781909414570
  • Language : En, Es, Fr & De
GET BOOK

Character Design Quarterly is the ultimate source of inspiration and education for artists and animators interested in character development.

How to Draw Famous Cartoon Characters

How to Draw Famous Cartoon Characters
The Ultimate Cartoon Character Design Book for the Absolute Beginner

by On pressil Dreams

  • Publisher : Unknown Publisher
  • Release : 2021-01-12
  • Pages : 82
  • ISBN : 9876543210XXX
  • Language : En, Es, Fr & De
GET BOOK

How To Draw Cartoon is a book To Learn How To Draw Cartoon Easly, Step By Step You Become More Able To Draw Any Cartoon Character without Guidelines because Drawing Cartoon Is easy, Just By Learning Important Steps That Will Help you to understand the best way to start drawing an Cartoone character.

Character Design Quarterly 4

Character Design Quarterly 4
Visual Development - Illustration - Concept Art

by Annie Moss,Publishing 3dtotal

  • Publisher : 3dtotal Publishing
  • Release : 2018-04-19
  • Pages : 104
  • ISBN : 9781909414587
  • Language : En, Es, Fr & De
GET BOOK

Character Design Quarterly is the ultimate source of inspiration and education for artists and animators interested in character development.

Character Design from the Ground Up

Character Design from the Ground Up
Make Your Sketches Come to Life

by Kevin Crossley

  • Publisher : Hachette UK
  • Release : 2014-10-06
  • Pages : 208
  • ISBN : 178157183X
  • Language : En, Es, Fr & De
GET BOOK

All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.

Digital Design in Action

Digital Design in Action
Creative Solutions for Designers

by Chris Jackson,Nancy Ciolek

  • Publisher : CRC Press
  • Release : 2017-04-07
  • Pages : 236
  • ISBN : 1317560329
  • Language : En, Es, Fr & De
GET BOOK

Digital design is not only about creating visually appealing products and promotions; it needs to possess a practical aspect in addition to being aesthetically appealing. Digital Design in Action explores these pragmatic applications and the creative design aspects for various mediums, including the web, apps, ePub, visual presentations, and PDF. Using the latest digital publishing tools and a project-based pedagogy, this book includes projects ranging from real-world to experimental. Each chapter contains the perfect balance of vibrant figures, techniques and applications to help guide the reader into harnessing their inner potential.

Draw with Jazza - Creating Characters

Draw with Jazza - Creating Characters
Fun and Easy Guide to Drawing Cartoons and Comics

by Josiah Brooks

  • Publisher : Impact
  • Release : 2016-11-08
  • Pages : 144
  • ISBN : 9781440344947
  • Language : En, Es, Fr & De
GET BOOK

-Draw with Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process!,---page [4] of cover.

Twisty Heroes

Twisty Heroes
Design Your Ultimate Character Using 25 Pipe Cleaner Stems

by Jemuel Lickers,Wynn Greene

  • Publisher : Unknown Publisher
  • Release : 2018-10
  • Pages : 90
  • ISBN : 9780999555903
  • Language : En, Es, Fr & De
GET BOOK

Are you looking for adventure that is full of imagination and creativity? How about a unique new craft with a whole world of opportunity?Then this book is for you. Twisty Heroes is your door into the world of pipe cleaner characters. Within these pages you will learn how to create a "basic" hero which will be the corner stone to all your hero creations. After mastering these steps, you will be able to create characters as unique as you are. Come join the fun and embark on a craft adventure today.

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
A Book

by Robin James Stuart Sloan

  • Publisher : CRC Press
  • Release : 2015-05-07
  • Pages : 256
  • ISBN : 1498760260
  • Language : En, Es, Fr & De
GET BOOK

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Integrating Cognitive Architectures into Virtual Character Design

Integrating Cognitive Architectures into Virtual Character Design
A Book

by Turner, Jeremy Owen,Nixon, Michael,Bernardet, Ulysses,DiPaola, Steve

  • Publisher : IGI Global
  • Release : 2016-06-06
  • Pages : 346
  • ISBN : 1522504559
  • Language : En, Es, Fr & De
GET BOOK

Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures. Emphasizing innovative methodologies for intelligent virtual character integration and design, this publication is an ideal reference source for graduate-level students, researchers, and professionals in the fields of artificial intelligence, gaming, and computer science.

Pictoplasma

Pictoplasma
Character Portraits

by Peter Thaler,Lars Denicke,Cordula Daus

  • Publisher : Pictoplasma Pub
  • Release : 2014-08-01
  • Pages : 408
  • ISBN : 9783942245067
  • Language : En, Es, Fr & De
GET BOOK

The ultimate source book of postdigital portraiture for character designers, connoisseurs and the creatively curious, this compilationfollows in the footsteps of the long sold-out 'Character Encyclopaedia' (2006) and 'Character Compendium' (2012).

Learning Blender

Learning Blender
A Hands-On Guide to Creating 3D Animated Characters

by Oliver Villar

  • Publisher : Addison-Wesley Professional
  • Release : 2014-10-03
  • Pages : 352
  • ISBN : 0133886271
  • Language : En, Es, Fr & De
GET BOOK

Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software. Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project. You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks. By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not. Learn How To Master Blender’s innovative user interface, navigation, and selection techniques Create your first scene with Blender and get comfortable with its core tools Prepare for projects so they’ll go as smoothly as possible Use modeling tools to create a 3D character Bring your character to life with color, textures, and materials Create your character’s skeleton and make it walk Make the most of Blender’s Camera Tracking tools Add lights to your 3D scene Render with Blender Internal or the powerful new Cycles render engine Composite your 3D character into a real video Switch to Blender from 3ds Max, Maya, or XSI Register your book at informit.com/register to access all of this book’s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.

DC Comics Ultimate Character Guide New Edition

DC Comics Ultimate Character Guide New Edition
A Book

by Melanie Scott,DK

  • Publisher : Dorling Kindersley Ltd
  • Release : 2019-03-07
  • Pages : 216
  • ISBN : 0241392691
  • Language : En, Es, Fr & De
GET BOOK

Is Superman the strongest Super Hero alive? Where is Wonder Woman from? Is Darkseid the most evil Super-Villain ever? Who is the fastest man alive? Who are Batman's allies? Have to know the answers to these questions? Look no further than the DC Comics Ultimate Character Guide: New Edition. Written by DC Comics experts, this illustrated encyclopedia features more than 200 incredible characters and Super Hero teams, including Batman, Harley Quinn, Justice League, and so many more. The DC Comics Universe changed forever following their epic Rebirth event, and so did the characters. This comprehensive guide covers the latest key storylines for each character and includes stunning new images from the comics. It is also packed full of vital statistics and explains each character's super powers, from indestructibility to sorcery. The DC Comics Ultimate Character Guide: New Edition is guaranteed to enthral fans for hours on end. TM & © DC Comics. (s18) Previous Edition: 9781405367783

Entertainment Weekly The Ultimate Guide to Aladdin

Entertainment Weekly The Ultimate Guide to Aladdin
A Book

by The Editors of Entertainment Weekly

  • Publisher : Time Home Entertainment
  • Release : 2019-05-10
  • Pages : 96
  • ISBN : 1547846429
  • Language : En, Es, Fr & De
GET BOOK

The editors of Entertainment Weekly Magazine present Aladdin.

Character-Driven Game Design

Character-Driven Game Design
A Design Approach and Its Foundations in Character Engagement

by Petri Lankoski

  • Publisher : Taik Books
  • Release : 2011-05
  • Pages : 181
  • ISBN : 9526000021
  • Language : En, Es, Fr & De
GET BOOK

How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.

Film and Comic Books

Film and Comic Books
A Book

by Ian Gordon,Mark Jancovich,Matthew P. McAllister

  • Publisher : Univ. Press of Mississippi
  • Release : 2007
  • Pages : 328
  • ISBN : 9781578069781
  • Language : En, Es, Fr & De
GET BOOK

In Film and Comic Books contributors analyze the problems of adapting one medium to another; the translation of comics aesthetics into film; audience expectations, reception, and reaction to comic book-based films; and the adaptation of films into comics. A wide range of comic/film adaptations are explored, including superheroes (Spider-Man), comic strips (Dick Tracy), realist and autobiographical comics (American Splendor, Ghost World), and photo-montage comics (Mexico's El Santo). Essayists discuss films beginning with the 1978 Superman. That success led filmmakers to adapt a multitude of comic books for the screen including Marvel's Uncanny X-Men, the Amazing Spider-Man, Blade, and the Incredible Hulk as well as alternative graphic novels such as From Hell, V for Vendetta, and Road to Perdition. Essayists also discuss recent works from Mexico, France, Germany, and Malaysia. This book of essays that explore how comic books inspire film and create new realms of visual art - Provides an edited anthology that explores the aesthetics, economics, and critical/commercial reception of film adaptations of comic books - Contains commentary on recent critical hits and commercial blockbusters such as American Splendor, Ghost World, Spider-Man, and Dick Tracy - Includes essays on films and comics from a variety of countries outside America, including Germany, France, Mexico, and Malaysia - Features contributions from Timothy P. Barnard (National University of Singapore), Michael Cohen (La Trobe University, Australia), Rayna Denison (University of Sussex), Martin Flanagan (University of Bolton), Sophie Geoffroy-Menoux (University of La Ru̧̧nion-France), Mel Gibson (University of Northumbria), Ian Gordon (National University of Singapore), Kerry Gough (University of Central England, Birmingham), Jonathan Gray (Fordham University), Craig Hight (University of Waikato), Mark Jancovich (University of East Anglia), Derek Johnson (University of Wisconsin-Madison), Pascal Lef·̧vre (University of Leuven), Paul M. Malone (University of Waterloo-Canada), Matthew P. McAllister (Penn State University), Neil Rae (Goldsmiths College, University of London), Aldo J. Regalado (University of Miami-Florida), Jan van der Putten (National University of Singapore), David Wilt (University of Maryland) - Publisher.